DEAD LOOK's Forum Posts

  • Hello,

    My project has lots of text. Sometimes the text is 5-6 words others its 10-12.

    I use the text object and I would like to know if its possible to scale the text every time according to the content. Currently I do it manually on every event and its really annoying as I have to type the text in the scene and then see which is the maximum size the text size can have.

    Is there any automatic way to scale the text to the maximum size it can go every time?

    Thanks

  • Haven't tried it yet

  • Open the plist file and add the following:

    NSCalendarsUsageDescription

    NSPhotoLibraryUsageDescription

    NSBluetoothPeripheralUsageDescription

    Then add the string value of:

    App may use to serve ads

  • Officially more services are supported by Heyzap (AdColony, Facebook, InMobi, MoPub and more).

    Do they work with this plugin?

    Will take a look if it's upgraded for C3

  • For mac icon change:

  • Yeah, it feels a lot better now after the latest blog post. I was a bit skeptical after reading the blog posts every week.

    I am definitely subscribing day one now, because I want to support your effort and also because I can see a future in your product. Hopefully performance will get better on mobile after the engine upgrade until then please make the ad integration as smooth as possible so we can use it with our professional projects.

    Also, I believe you lost lots of people during the blog posts and the "forum drama". I would recommend you to find interesting ways to promote your latest blog post. I think many people that decided not to subscribe might reconsider

    Wish you the best and keep us updated!

  • Thanks for your quick reply!

    This is really helpful I will take a look at the plugins and see which one suits my game.

    Hmm I will have to see the pros and cons of using JSON over XML.

    Good luck with your game, wish you the best!

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  • Love the concept! Good job!

    Did you use any 3rd part plugin for the colored sentences or is there a way to do it with the normal text object?

    Also, out of curiosity, did you use an external XML for the text, in order to have cleaner events?

  • bump

  • Hello,

    Testing some text oriented projects I've done in the past I wonder if there are more advanced text features in C3.

    Handling text in the past has been a bit complex if not impossible. For example selecting a specific word in a text object and applying different styles (italic, different colours) or being more interactive (touch specific words in the same text object to trigger different events).

    Are there any plans to add more advanced text features in C3 Ashley?

    Thanks

  • Good job so far!

    1. I would like to have the option to move the X icon (close) of the panels to the left side of the window, especially when using the Dialog mode to run the game(mac users).

    2. It would be great if you could utilize some Mackbook trackpad features to zoom in the layout view

    3. The tab gradient colors need some work from the designer

    EDIT: Also, when the game is being run in Dialog mode, it would be great to dock it in the editor like in Unity

  • Ashley Good luck on the Beta launch! Thanks for giving us the opportunity to try it out

  • Are you looking for something like that?

    http://www.indiegamejams.com

    http://compohub.net

    http://globalgamejam.org/2017/jam-sites

    They are mainly for jams though

  • Thank you guys for the help!

  • Hello,

    I made this example: https://drive.google.com/open?id=0B15_8 ... XdUWmFwVFk

    As you can see, if you drag the Blue sprite over the Green sprite on the left and then the one on the right both of them will change their opacity.

    How can I fix it so only the last collided will change opacity?

    Thanks <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">