DEAD LOOK's Forum Posts

  • Hello,

    I have a couple questions that came up with the project I'm working on, using UserMedia:

    1. Can I use mic with node-webkit export?

    2. Can I create a push-to-talk button with speech recognition?

    Since I cannot bypass the request of the mic, it becomes really difficult to constantly allow the mic for each single use.

    Thank you

  • I discussed this with some members of a Construct 2 group before posting and they informed me that this

    was an unexpected behavior that's why I posted in the first place.

    Since you explained the order of spawning, I now understand how it works.

    Thank you very much for your time.

  • Problem Description

    I tried creating custom particles.

    I created a sprite with bullet behavior and put on created set angle to random(0,360) and

    I entered on enemy click spawn particles sprite.

    The problem is when the particles are created they all go towards 1 direction.

    Attach a Capx

    [attachment=0:2xpobg8r][/attachment:2xpobg8r]

    Description of Capx

    Sprite with bullet behaviour(Particles). To override the problem I used set angle again (The disabled action in capx).

    Steps to Reproduce Bug

    • Step 1 Left click at the Enemy Sprite(Red)

    Observed Result

    The particles go towards one direction.

    Expected Result

    The particles should go towards all directions.

    Operating System and Service Pack

    Windows 8.1 Pro

    Construct 2 Version ID

    r185

    Thank you for reading!

  • Hmm I can see what you mean, create a particle system manually.

    Yeah I understand how this could affect performance.

    Thank you both very much for your replies.

  • Could you please explain to me how this rotates the particles?

  • You are welcome, I've been through all this frustration and I am happy to help.

    If I understand correctly your issue can be solved by changing the origin(image point) of your gun sprite.

    Just double click on the gun sprite and go to the second icon from bottom and you will see a target like icon.

    Click on it and then click on the centre of the gun for example.

    Now, you will be able to adjust it as you like.

    Also, I believe your should change the sprite of the gun completely. This angle doesn't help a lot.

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  • bump

  • It's really simple to achieve this. I made you an example.

    This is the basic logic, you can add more to it now.

    Have fun!

  • Hello,

    I would like to know if there is a way to make particles rotating.

    I don't mean the particle object/system rotating just the particles it spawns.

    Thank you

  • I had to enable "Custom Save Options..." (Check all three options)

  • Yeap.

    As I said before, the example worked, so I know how to import the scml files.

    The difference is when I try to export it on my own, the png(assets) don't appear in C2.

  • This is the guide I followed in the first place.

    I don't know why but it doesn't work

    Any other advice?

  • Hello,

    I made a simple animation in Spriter without bones.

    I exported in both scml and scon.

    I am using the latest plugin with the latest version of Spriter.

    The problem is, when I drag and drop the ".scml" into my C2 project, the file does not include the pngs.

    It is showing only a white rectangle with the number 1 on it.

    Then, I tried to import the sample project (grey guy) and it worked.

    But when I opened grey guy in Spriter and exported it myself it didn't work.

    Can anyone help me with that?

    (I use Spriter Pro)

    Thanks

  • Thanks, this really helped!

  • Thank you very much!