Davioware's Forum Posts

  • i concur, this would be useful. I was thinking of making my own random number function but it appears to be a lot more complicated than i anticipated.

  • Arrow keys to move, shift to jump. The game is pretty self explanatory, you'll find out your objective within the first 5 seconds. ^^ (dammit no time to add sounds...)

    http://www.mediafire.com/?sharekey=7936 ... f6e8ebb871

  • But seriously, what's a small 2x2 or even 4x4 sprite going to do? heck, use a text object with no text! (or does that use vram in some weird rendering way?). You guys can't seriously be annoyed at using 148 bytes of Vram? That's BYTES! One nice fat texture in your game and those bytes just fade away up in the memory useage that one texture takes. There's practically no point to layout variables. Why not just use a global variable and tell it to change on the start of each layout you want it to change in?

  • HAY!!11 i wanted to make the tonks theme

  • damn i wanna play, can i still join?

  • Here's a support flare i made for marking the drop zone (X position of the flare, while it's lit) for the artillery /airstrike(s) and off map support weapons in the game (which i'm assuming there will be...). It uses PS 0.0 and doesn't cause any slowdown whatsoever. It also supports adjustable team colors. If there aren't plans for off map support weapons then just toss me the cap (assuming it's ok with you) and i'll see what i can do. I love worms/pocket tanks type games

    http://www.mediafire.com/?sharekey=dd6c ... f6e8ebb871

  • Geuss im gonna have to make one! this looks like fun

  • have you tried making a seperate collision box for the movment, then positioning the mario sprite over it every frame?

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  • It still shows Femstruct as the first result in google for "scirra" btw. In case you havent realized

  • Its pretty hard game. My one criticism would be that the movement is unpredictable and jerky at times. I couldn't get past that circle level either

  • reminds me of salad fingers...

  • there is no free lunch. except construct! happy monkey dance.

  • the bad thing about distorting sprites is that collisions aren't registered on the distorted picture; instead, the collision mask of the original sprite is left in place.

  • This is a nice way of doing it, never really looked at the list object.

  • But I know that for example a game like Smash Brothers has done this for the Fox and Falco characters (forward+B), and they clearly pulled it off.

    No, actually theres just a long hitbox that appears for the length of the attack. You can trust me: i'm probably the only guy on these boards (along with my brother) who has played smash brothers since it's dawn. Me and quazi still play often, and we know all about the hitbox postions and such (yes, we're hardcore melee players ). I suggest you should think of multiple ways to acheive a desired result. While a loop can work well, it's often the slowest way of doing something.