Davioware's Forum Posts

  • i'd love a website, if only i could figure out how to make one with Xhtml or any other thing like that. the most i could come up with is an edited template.

  • implement ruining swimbas fun. I hate when you want to do something in a game but it is'nt programmed in.

  • it might be an event which does something that affects it, but you just havent realized it. I always run into "my game" specific problems. My best advice would be to look carefully over all of your events and make sure you're not doing something unwanted. It might also be a bug, but be wary of how your events are set up. I frequently think things are bugs only to find out that some little expression is returning 0 (or something like that), and the bug is actually my fault. Run the debugger if you havent, it helps me fix bugs like this often.

  • THEME: JETPACKS

    Make a game that involves jetpacks in any way, shape, or form.

    no sprite rips!

    GET TO IT!

  • In about 1 hour there will be a 1 hour game dev competition. Be in chat 10 mins before to get the theme. It will also be posted in this thread at the start of the compo. Be there!

  • oh ok, i understand the bug you mentioned.

  • yes! finally! bananas will implementable into ANY GAME with absolute ease!

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  • [quote:159bayl2]Releasing Early Doesn't Always Work

    We've already seen other competitive platforms (real companies, not hobby projects) release in 2008, but they have failed to gain traction for several reasons, among which quality is one. We're not going to fall into the same trap and will focus on quality to stand out from the crowd.

    lol!, is this saying that construct didn't fall into this trap?

  • awwwwww! rich! whenever i see a dev name as the last post in the discussion section, i think it's concerning a new build.

  • [quote:wk36ylrr] a couple plug-ins I'd pay for

    NA. Construct for free. forever.

  • my 2 cents: there's nothing wrong with using the built in behavior for a movement engine. The platform behavior pretty much covers the basic moving and jumping aspect. As deadeye said, don't bother reinventing the wheel. And besides, the basic platform behavior is entirely customizable and you can easily add things onto it. You mentioned you feel like you're cheating while using it: programmers use built in libraries all the time. Are the dev's of construct cheating when they use the box 2d physics engine? no, physics engines are tough to program. Do console games cheat when they base their game off the unreal engine? hardly, what's wrong with using a great base to save time? Actually, aren't you cheating by using construct to make your game? why don't you go ahead and learn c++ so it's totally legit. actually, would'nt that be cheating? go and learn machine code. You know what, go ahead and build your own computer from minerals YOU mined. Cast a case, circuit board, screen, and everything else. THEN, program your own bios, OS, and distribute these pc's to most of the world so they can play your not-at-all-cheaply-made game. You see, if everyone had the mindset that using what has already been made perfectly (or well enough) is cheating, then we would probably still be in the stone age. This little example should make you realize that everything you know and love today was built upon things that other people made and expanded on. So... i hope that you think using the platfrom behavior is perfectly ok now!

  • all you have to do is flip one through the property bar, then ctrl+drag as many instances of each flipped or non-flipped instance as you want. you dont have to flip them every time.

  • Nice tut davo. Tomorrow i'll get around to experimenting with shaders.

  • lol! Before Soldjah said point and click adventure i thought the game was actually 3d. This looks pretty cool.