Games have to throw surprises at the player, take resident evil 4 for example. Resident evil 4 was one of the best story driven games i have ever played. IMO it achevied a perfect balance of unfairness, gameplay, and storytelling. RE4 had sections in it where a button (or button combo) would flash on the screen, requiring you press it, or you instantly died or got seriously injured. The game forced you to pay attention to cutscenes, because you COULD ACTUALLY DIE IN CUTSCENES! The cutscenes in that game were amazingly well thought out, i actually fely like i was watching movie at times. The game was FILLED with unfair and nearly impossible sections, but thats what kept me playing. I actually like dying by surprise in games, it adds more depth and gameplay value for me. As alot of people on this thread have been saying, most new games spoonfeed you the game. I hate that. The Twilight Princess was ridiculously easy, i didn't die once during boss battles! how is that fun? A BOSS is supposed to be difficult, and supposed to satisfy you when you finally beat it (be it by luck or skill). I hate being told what to do in games, and thats why good "classic style" games are becoming few and far between. Anyone who hasn't played RE4 should definately give it try. Having played games all my life, i know a classic when i play one. I stand by my word that RE4 is a masterpeice, and infinitely different than it's predecessors.