Davioware's Forum Posts

  • But you would agree that making solids active not for only platform behaviour objects but also for physics can make the game developing more comfortable, right? Man, even that little thing gives a lot of joy for a user, it's worthy to be added! But if you like you can not do it.

    No, anything that interacts with physics should have the physics behavior applied.Making "solid" objects physics capable would mean that all solids would have to have physics behavior, which is not good. solid is just for raw movement, not physics engines. just add the behavior, it takes a second.

  • i suggest finishing undo first, it's THE most crucial thing in every program. I've noticed a few crashes on undos, but i don't know what i did to cause them.

  • it's possible with versions after 98.9, but i don't know if it's fully functional yet.

  • Do you mind uploading a plain text file, i don't have Firefox installed atm. I wanna check how the beat map is set up. Opening with notepad doesn't work.

  • It does look awesome, just.... one of the fight scenes looked exactly like god of war.

  • i can't wait to see the first construct rts. (be it yours or someone elses, cuz i love rts' )

  • great re-skin of ghost shooter, it's probably the best I've seen so far. It's really good for a first demo . The graphics are also great, but i do think that the game is a bit too effect intensive. always try to use additive instead of additive plus, it makes a big difference performance wise, and it looks the same as a 100% intensity add-plus.

  • there isn't a grab layout

    action

    i know there's the tick box, but if you check the box it does it continuously. I was talking about an action to snapshot whatever's under the canvas.

  • right now i don't think it exports the correct dx update (i could be wrong). if anything, have the user install construct to get the dx update required.

  • Why doesn't full-screen work properly, anyway?

    it works for me in 98.9

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  • Construct *is* for making specific types of games

    nah, it's really for making anything game related, there's nothing type specific about it.

    Orbit object behavior

    This is really easy to do. it would be like adding another pointless rotate behavior. just make it set position to

    object.x+cos(value which counts to 359 then resets)*orbit range

    object.y+sin(value which counts to 359 then resets)*orbit range

  • I still prefer "secrets" or "easter eggs" or "special items" as the primary descriptive term... but that's just my opinion.

    Achievements are different than secrets or easter eggs. Some games tack have ridiculously easy achievements.... WHOA CRAP I JUST REACHED A HEAD SHOT COUNT OF 10!!! or NICE!!!11 I'VE COMPLETED LEVEL 1!!!!. bloodiblup<img src="http://www.xboxmodstore.com/360/XCLOSEUP.jpg">

    100 GAMER SCORE

    .

    <img src="http://www.doctorshobbies.com/images/AdamsPatch-colorful-smile.jpg">

    Back in the golden years easter eggs were SUPER secret and nearly impossible to find. Finding one by yourself was like a giant event that you talked about for days. Achievements are like: "heh sweet. continues shooting..."

  • technological novelties (Portal, Crysis, Left 4 Dead)

    ok. Portal isn't a technological novelty, it's a good idea and a fun game.

  • yea, with enough know-how. A better explanation would also help a lot, because i have no clue what that file type is! Can i see the file or something?

  • heh, we were planning on making this a 2 player doom-ish fps duel.