Construct *is* for making specific types of games extremely easy to create... or at least prototype. With the addition of global objects (not sure when they were added, but I asked for them a long time ago), I'm getting very excited about what might be made with Construct. You can already make platformers and arcade shooters with little effort. Why not add to that list?
Here are a couple ideas:
1. Tile grids. (That's what I'd use most.)
In RPG Maker and Game Maker you can use a tiles sheet or tileset or whatever a large image containing tiles is called. You'd think something like Construct would have a similar feature.
2. Orbit object behavior.
Easily make objects orbit other objects. This is not an absurd request. It's easily coded in an object-oriented environment, and it would be extremely helpful in the case of arcade shooters.
I know I'm going off topic, but hey, we're starting a discussion here. I'm just rolling with it.