Tile-based RPG possible yet?

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  • Can you use Construct to make a decent RPG yet? I was wondering if there was some way to make games similar to that of RPG Maker or something of that sort without a lot of workarounds. I haven't kept up-to-date on the progress of Construct, but I like that objects can be used across all scenes now. That's actually a feature I asked for, so thank you, developers.

  • It's always been possible, it just depends on how much effort is put into it. There is the grid movement now, though.

  • What workarounds are you talking about? It's been possible to make a Tile-Based RPG in Construct since before you became a member here. It's possible to make whatever genre of 2D game you want.

    If you'd stuck with it all this time instead of wishing that Construct worked more like RPGMaker or GameMaker you'd probably have a pretty decent RPG engine going by now.

  • It is entirely possible, but it requires a lot of effort on your part. Even though Construct is made for fast prototyping, it doesn't create a fully featured RPG on click of a button. Yet. As always, you have to get into it and build the engine yourself (that is, from events, plugins etc.).

  • Indeed, plenty of ways to do it, whether laying tiles yourself or making a level creator/loader.

  • So no tiles engine built-in? Damn.

    I was just hoping. Best to ask.

    I don't like having to align and grid tiles. Rather have a tile grid that holds the tiles for me.

    Construct is never going to be my cup-of-tea (neither was Game Maker),

    however, I don't think it's good of you to put me down. (I could make a game using it. I just don't.)

    If there's a plug-in for a tiles engine or anything to make RPG-ish features easily, I would like to see it, but I'm not interested enough to wade through forums to find it. I'd rather stick with the engines I'm making from the ground up. Ha, ground up, tiles, get it? Yeah.

  • By "from the ground up" I assume you mean you find it easier to make a tile engine by coding it from scratch with some programming language or another? Eh... okay then.

    Seems to me that you could make a tile-based level editor in Construct that does what you want in a mere fraction of the time it takes to code a custom engine. But hey, whatever floats your boat.

    And nobody is putting you down, I was simply stating a fact. If you'd stuck with it you'd have something made by now. Instead, you're taking the long route by looking for shortcuts.

  • Construct provides the runtime engine. It is like arts teacher provides you with a block of clay.

    What you make out of it, is entirely your problem. The arts teacher won't shape the block of clay out for you, you have to do it yourself.

    There is no tile engine for Construct yet, but it has everything you need to make one. Like deadeye said, you are wasting time by looking for shortcuts. It is almost as if you don't want to make a game yourself, you just want to direct it around.

    Unfortunately game development is about putting effort into your projects. I am still failing, but I'm getting there... slowly.

  • Construct provides the runtime engine. It is like arts teacher provides you with a block of clay.

    What you make out of it, is entirely your problem. The arts teacher won't shape the block of clay out for you, you have to do it yourself.

    There is no tile engine for Construct yet, but it has everything you need to make one. Like deadeye said, you are wasting time by looking for shortcuts. It is almost as if you don't want to make a game yourself, you just want to direct it around.

    Unfortunately game development is about putting effort into your projects. I am still failing, but I'm getting there... slowly.

    QFT. Construct is developed to enable anyone to make pretty much any 2D game they want, not to make certain types of game ridiculously easy, like RPG maker.

  • Construct is developed to enable anyone to make pretty much any 2D game they want, not to make certain types of game ridiculously easy

    Unless you're making a platformer

  • I'd still say there's a lot to be done for a full fledged game - depending on what you want. Ladders, enemies, AI, etc.

  • Construct *is* for making specific types of games extremely easy to create... or at least prototype. With the addition of global objects (not sure when they were added, but I asked for them a long time ago), I'm getting very excited about what might be made with Construct. You can already make platformers and arcade shooters with little effort. Why not add to that list?

    Here are a couple ideas:

    1. Tile grids. (That's what I'd use most.)

    In RPG Maker and Game Maker you can use a tiles sheet or tileset or whatever a large image containing tiles is called. You'd think something like Construct would have a similar feature.

    2. Orbit object behavior.

    Easily make objects orbit other objects. This is not an absurd request. It's easily coded in an object-oriented environment, and it would be extremely helpful in the case of arcade shooters.

    I know I'm going off topic, but hey, we're starting a discussion here. I'm just rolling with it.

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  • Construct *is* for making specific types of games

    nah, it's really for making anything game related, there's nothing type specific about it.

    Orbit object behavior

    This is really easy to do. it would be like adding another pointless rotate behavior. just make it set position to

    object.x+cos(value which counts to 359 then resets)*orbit range

    object.y+sin(value which counts to 359 then resets)*orbit range

  • Has NOBODY seen the tileset import options in the import screen!?

    I use it quite often for mucking around with RPG maker tiles

  • Just import the tiles, turn on the grid and your set.

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