Davioware's Forum Posts

  • Motion Blur is nice, but it's really just a gimmick. It's not going to make the game any more fun if it's turned on, and it's way too intensive to be played by casual players. Most people get into indie games because they just want the core game play and originality witch was present in earlier eras. IMO most games these days care mostly about graphics and looking as hot as possible.. Just gimme a new n64 Zelda or Snes Mario and i'll probably be playing them a lot longer than Gears of War.. I'm not saying that I loathe all new games, just trying to get the point across that indie games are part of a completely separate universe in which I care nothing for high end graphics. Pixel art, 8 bit sounds and chiptunes ftw.

  • It's ridiculously impractical to make a game with this. Good job on the rotation anyways.

  • always> set pv 'z' to z index.

    add a "pick object with the highest (or lowest, i forget if the z index works by going higher or lower) variable" to the click condition. and it will destroy the object which is ontop.

  • ai ai rich...

    ...

    .

  • Congrats Rich, now you can fight off those pesky mmf2 lawyers all on your own. .

  • Wow nice work. I suck at these games however . You could polish this up to be a user editable game, with varied map sizes and such. Also, I find the window is too big for a light app like this. Maybe make it so the solution fades in front of the main puzzle when you hold a key, allowing you to cut the window size in half.

  • meshugger is only for mesh editing. It has a series of extremely complex events just to rotate the mesh, and that's about all those events do. Construct is a powerful 2d engine, but you can't make true 3d games in it.

  • I could be wrong but I think theres something wrong with enablling and disabling groups.

  • would it detect a zipped exe?

  • use the pairer plugin.

  • lmao.

  • xaudio2 has the get peak level expression, but it's twitchy and unsuitable for anything more than a visualization. You can play around with the RMS and peak level expressions to get raw sound data and try to program something out of that. My Shmup 'Bit Fortress' in the your creations forum was planning on using this method. It requires alot of patience and tweaking to get right however, and the sounds you use have to be tweaked like crazy, sometimes returning unpredictable results. As rich said, the best would be a custom c++ algorithm/plugin. The Xaudio 2 expressions can only do so much. You're better off using those OSU text files for complex functions, because those expressions are only a single bar.

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  • 14150, beat that.

  • Yea this game is going to get more polished once rich adds the clone layout feature back in (why it was removed, I have no clue.. probably something to do with the new object bar. )

  • Bring this feature back, it's a godsend and it's not in 99.3. The last build i saw it in was 98.9. It worked great, and was a main feature for creating new levels quickly and efficiently.