Davioware's Forum Posts

  • voted, hope it wins . (what do you win?)

  • Plus rotating objects for things like huge battleships in shoot em up games are a bitch to animate. You hardly ever see objects rotate around their x-axis (roll axis) in 2D because it's such a pain to animate correctly. In 3D, however it's easy as simply rotating the model around.

    well, this is a pretty specialized use. You would have a heck of a lot more trouble coding 3d models than 2d sprties. Also, you can make objects roll with animations, as i'm sure you know. Even though it uses a lot of vram it's possible, and it's super easy to do with rendered sprites. As you say, you hate drawing sprites... So go model and render some out, and it's easy to create animations of any sort.

  • cool, i'll try terrastruct, sounds useful.

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  • you can't get anymore information on it, it's not out yet. Asking rich when you see him online is pretty much the only option.

  • if you scroll to a floating point position it might be causing it, i haven't tested float scrolling in the new rendering engine yet. try encopassing your scroll algorithm with int(my algorithm)

    edit: deadeye posted a sec before me..

  • 1. are you using the window object?

    2. Are you using zooming?

    3. are you using any new 99.3 z features?

  • Are you sure its not only in the layout editor? It's a known issue that the layout editor in 99.3 distorts the display of sprites. Also, why did you use 99.3? it's an unstable testing build....

    [quote:2ucc3fq6]We've been using V-sync (which makes the game run at 60FPS for both of us) with Point sampling all the time. Setting the game to run at Unlimited fixes the problem for me, but not for my friend, and I wouldn't like to use this as a solution anyway.

    I don't get how changing the frame rate could fix the problem, It might be some rendering glitch..

    are you sure it's not only in the layout editor?

    [quote:2ucc3fq6]Is there any possible way to make newer construct caps openable in older builds, particularly 0.98.9?

    I'm afraid not, newer builds use newer code which can't be recognized by the older builds.

    I'm pretty sure the next build has that layout sprite display glitch fixed, along with a few other things. Maybe wait till the next build to see if it changes anything. Don't make full projects in unstable builds!

  • old PC games are the best.

    Pure fun.

    -Worms Armageddon

    RTS

    -Red Alert 2

    -Total Annihilation

    -Starcraft

    RPG

    -Diablo

    FPS really come and go, and there's way too many to choose from. Go with HL2, it's not that demanding, and it's really popular with mods and stuff.

    As for the texture maker... Go with gimp or paint.net or an old version of paintshop pro. I don't exactly know what you mean by texture maker.. Generate normal maps? Make seamless tiles? Procedural textures? specify more if possible.

  • that prinny one is possible with 3d box to most extents.

  • I wanna try it soon. Looks pretty fun, Like GTA on crack.

  • It's Muz. From TDC. He's made games and stuff before

    Lol, sorry muz, I don't hang around tdc. Sorry to noob preach .

  • The easiest way would be to have 2 sprites, one for the torso and arms, and one for the legs. If you only wish to use a single sprite, (it really doesn't make a difference and won't be noticable) then you must be really careful with your eventing. There is no exact process, just be logical and if something doesn't work, chances are you've made a logic mistake at some point. But yea, the shortcut would be to cut the sprite in two, and separate torso actions from leg actions. I realize this could be impossible for certain character models, but if it's plausible for your character, then that would be the easiest way.

  • Construct has more than enough power to create pseudo 3d worlds, I am using 98.9, and even without 3d box or all the fancy new z depth features, I was able to create a convincing pseudo 3d world for my upcoming game. You do not need any extra plugins (even 3d box) to make pseudo 3d in Construct, but you should be comfortable with a fair bit of math. Construct gives you the power of scripting without the syntax, a fast gpu accelerated engine, and a nice ui to make everything in. The rest is up to you! It wasn't made for true 3d because as everyone is saying, 3d is exponentially more complex than 2d. I do 3d modelling and let me tell you that 3d character animation is a job in itself. Also, the code for 3d games is ridiculously complex and mathy, and it needs to be, because there's just so much to account for. Conclusion: Construct isn't for full 3d, I i'm pretty sure it will never be. If you want a complete 3d engine, you will have to use something else unfortunately. 3d games are usually made by a team anyhow, because there is just so much specialization which is required.

  • I use 98.9 and it's stable for my bigger projects. I don't see a problem with starting now, but if you want to be safe wait until 1.0. (even at 1.0 don't expect it to be perfect; there are always new bugs which this relatively small community has yet to discover.) It never hurts to test things out, and making a complete game is really the ultimate bug-sweeping test, as it hits on every aspect of the program. Don't fall into the COOL! EASY PROGRAM! NAO I MAEK SUPER EPIC RPG! syndrome, because you will get discouraged quickly. My advice is to start with a small game and try to finish it, to test your eventing abilities.

  • lol, an actual spambot.