Davioware's Forum Posts

  • Yes. They screw things up, i can't pin down why, but they cause random problems and crashes. My advice is just not to use them.

  • Cool. It really feels gameboy-ish, but the sine behavior on the plants looks a bit funny/not with the times. It feels alot like a NES/Gameboy Zelda, and i'm looking forward to playing it.

  • Sweet. The game has a nice polish to it so far, looking forward to see more of it. The part at the end where he hits the exploding gasbag enemy is straight out of Gears of War 2.

  • There is nothing to set up, camera wise. All your sprites have to be made with an isometric view in mind. Also, you must use isometric math for z sorting. If this is your first game attempt, I highly recommend that you do not make it isometric, it's tough.

  • Thanks deadeye , CROS from gamejolt was the first to inform me however, since i posted the game up there 2-3 days ago. I'm glad people still enjoyed it in it's unpolished state.

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  • <img src="http://www.4colorrebellion.com/media/pics/dec/jungle_mario.jpg">

    !!!11 I just heard that Shiggy is going with the "open city exploration" genre, (which seems to be popular atm) for his new Mario game.

    -Features

    -Steal karts from helpless koopas

    -Mug, kill, and kart-over countless toads

    -Make your way to the top of the mushroom kingdom underworld.

    Shigeru notes that this game is "all about the coins", and "Finally, fans can try their luck with the princess, possibly getting more than just a kiss this time." He also mentions that this concept is completely of his own imaginative genius, and nothing like it exists on any other platform.

    Finally, he proudly speaks that this will be his first game to receive an M rating.

  • <img src="http://files.getdropbox.com/u/646697/ScreenshotCollectionGBRM.png">

    Loving the old gameboy LCD green.

  • Looks cool. How'd you get that sorta-painterly looking effect in the screenshot/photo of the vending machines?

    Photoshop?

  • When previewing games in fullscreen, you come back to the desktop and the Contruct IDE window has been shrunk down to whatever resolution your game was running at.

    oh ok, I understand now. Anyways, construct takes a while to load it's textures and stuff back in after a full screen preview, so it wouldn't make much of a difference. It takes really long to load with bigger projects, so that's why you should avoid full screen previewing.

  • lol this sounds like a lokijki game name.

  • i don't get what you're talking about..

  • The animation aspect of 3d models is rather complex, and suited more for a 3d package. It would probably suffice just to have single mesh importing, like the 3d box. All that's needed is xyz rotation and scaling. The mesh could be positioned just like the 3d box. As for textures, i'm not sure how much work it would be to implement simple uvw support. Since (most) models already have uvw information, all the user would have to do is specify the texture (from a sprite maybe? or just the same as 3d box) , and it would map it according to the meshes internal uvw co-ords.

  • Collisions can be made by hands. Distance-based collisions.

    yes, but that's pretty dodgy and unreliable. A mesh object would be useful, but it's probably a lot more work for the devs than it's worth.

  • first, use private variables for characters.

    If you press attack while walking, the animation flashes one frame for a split second and then she keeps walking. I want to have it so that when you press attack, the command overrides the movement, she stops moving, and the attack animation comes out.

    this is because the walk animation is overriding it on the same tick or the one after it. You have to implement a check to stop the walk animation from happening if the character is attacking.

    is walking

    character animation Attack not playing >> set animation to walking

    why you can switch animations in the middle of the attack.

    you have to implement another check to see if an attack is playing or not. Construct knows nothing of "attacks" or "characters". All it sees are your events. Add.. animation punch is not playing to the kick events, and vice versa.

  • a coupon for a free small fries from McDonald's

    lol'd