Aria is still on-going, sure, there's been a roadblock or two, and some annoyances, but... More characters, and three new areas (none quite finished) to show off!
<img src="http://img19.imageshack.us/img19/7925/59925823.png">
IT'S SOMA CRUZ! And the area? It's sorta a mix of a couple of Wario Land 4 areas. I know the background looks like shit, I'm thinking of either changing it or doing it another way.
<img src="http://img191.imageshack.us/img191/8381/89820816.png">
No, that sword won't be as ungodly cheap as it was in the Sorrow games.
<img src="http://img200.imageshack.us/img200/5819/49168393.png">
It's Blaze the Cat, and... Well, I used Smithygod's edit/custom sprites, considering they were the best-looking and most practical ones for my purposes. Finding the right sprites for her was a pain in the ass.
<img src="http://img200.imageshack.us/img200/2613/75410240.png">
Also, both Sonic and Blaze will be able to "run" when they hit greater speeds. I haven't done that for Sonic YET, though.
<img src="http://img10.imageshack.us/img10/2742/23714231.png">
It's-a-me, Mario! Yes, the fat plumber is in. As for the area, it's a mix of the Underground Laboratory from Mega Man Zero 3, and Area N from Mega Man ZX.
<img src="http://img19.imageshack.us/img19/7303/96062080.png">
Look at him jump!
<img src="http://img44.imageshack.us/img44/3365/27961105.png">
And finally, FROG! Frog is actually the only character that has all the sub-attacks finished, as seen below.
As for the stage, it was meant to be the Guardia Castle Dungeon area (ya know, the jail-break portion after the trial?), but it came off as looking nothing like anything from Chrono Trigger. Eh, it's a dingy brown dungeon with some CT elements. It works. Most of it is hand drawn... By my mother. STOP LAUGHING.
<img src="http://img189.imageshack.us/img189/6006/26653274.png">
Uppercut slash! When I looked at those specific sprites, it looked like Frog was doing a "sword Shoryuken". Neat.
<img src="http://img10.imageshack.us/img10/3014/70020489.png">
Yeah, it's the bubble spell. It looks better in motion.
<img src="http://img19.imageshack.us/img19/9069/50676926.png">
A down-slash, like Crono does, except... Well... Different.
<img src="http://img29.imageshack.us/img29/1539/37364720.png">
OH MY LORD
Anyway, some actual freakn' info...
- The character roster has hit 10 characters! Granted, not all of them complete, but still. I'm well on my way to breaking the multiple character record for a platformer - I have 20 in all planned. No, I'm serious.
- The game now has an RPG stats and experience system, akin to Castlevania: Synphony of the Night. I intend to follow up with an inventory system as well. Stats are calculated by level, so the only stats that are "stored" are levels and experience.
- I didn't show enemies for the new areas, because... Well, they're not finished yet. I have been working on bosses, though.
- I may release a second trailer. And perhaps a second demo. No promises, though.