Davioware's Forum Posts

  • would it be possible to corrupt caps if they weren't using the plugin? does just having them in the plugins folder have any impact like that?

  • you can code this yourself directly in construct, but it can be a bit tricky for beginners.

    Also, there is no need to do this unless you notice slowdown in your game, because the runtime is hardware accelerated and very fast.

    How are the sprites that are not on screen managed? are they all 'ticked' even when not on screen?

    Yes, but you can add code which stops cpu-intensive events if the sprites aren't onscreen.

    sprite is on screen

    subevent -run checks

    subevent -more tests

    this way, sprites are only checked to be onscreen, and won't eat up cpu doing all kinds of other tests and checks when not needed.

    Unless your game is a very small resolution (320x240), then optimizing graphics will be your main concern.

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  • about 6,056 K

    Vista 32bit

  • Maybe the forums lag BECAUSE of the update loop?

    That would be bad.

  • Construct dont have "conditions"

    ACE?

    Actions, Conditions, Expressions.

    "Events" are all three working together.

  • oh ok, you mean something like a transparent layout background color.

  • Which means it would pick them ALL, as that's how it's done in the rest of Construct.

    yea.

  • I dunno if this should go on the tracker or not, oh well.

    When the check for updates button is clicked, but can't find the server, construct goes into a potentially dangerous endless search loop, which forces you to close the program without being able to save. Might I suggest a timeout of 5 seconds or something? I was testing it just now, and while the forums are lagging, the button causes problems.

  • Im guessing that the event would just not run for E

    i think that it just wouldn't know which blue to pick, which is logical.

  • I can't really understand what you mean.

    As far as I know, what i think you're talking about is opacity.

  • This has bugged me for a while..

    say you have 2 families, red and blue.

    now we have 4 sprites, A,B,C,D

    -A is part of red

    -B is part of blue

    -C is part of red

    -D is part of blue

    A is in a container with B

    C is in a container with D

    Why can't we do..

    Always>> Red(set position) to Blue

    Then A will be set to B

    and C will be set to D

    It should automatically pick both contained objects, shouldn't it? Maybe this creates logic conflicts somewhere but i just haven't thought about it long enough to come up with a concrete answer.

  • What would an inverted action do? actions don't return true or false, so i don't see how they can be inverted.. unless i'm missing something.

    -what would be the inverse of create sprite? Don't create sprite??

    -inverse of set x...... not set x?

    As you can see, it's illogical.

    or..... do you mean flip the sprite around....

  • Andddddddd it's things like this that make me super careful in saving and opening caps.....

    -Oh wow, confirmed in 99.3. This is a

    killer

    bug guys, It's ridiculously dangerous and easy for someone to accidentally trip over. If someone hits it, the cap is finished. Urgent fix needed, this one doesn't mess around.

  • Invert action? I think you mean invert condition, and yes its possible. Right click, invert condition.

  • Flixel is good, if you know programming.