david88eve's Forum Posts

  • Thanks! I'll give it a try.

  • I see. I'm making a game where the player is trying to get up a hill. I want the player to be able to set a "flag" with their name whenever they push a button. I then want that flag to be visible to all other player of the game, not using rooms or parties. Would think it was possible for me to set up a server of some kind, and everytime a player enters the game, the flags get downloaded and placed in game. Am I making any sense? Thanks for the reply!

  • Hi! I've created a game. It's not multiplayer, but I want to implement a feature where the player chooses a nickname as guest (like most io games), and get to place one sprite on the game. The sprite will be visible to all other players if the game. What is the best way to do this?

    Any help is greatly appreciated!

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  • Thanks for the reply! I had already tried that, and it failed. Gave it one more try, and realized I had some issues in other events. It works now, thanks!

  • I've read through a bunch of posts, and I can't seem to figure out how to do this, and I cannot believe it is this hard to do.

    All I want is to create an object between two objects already on the layout.

    Can anyone please give me a solution to this?

    Any help is greatly appreciated!

  • Tried refresh the game many times but just stuck at screen with "New Best Time!".

    Thanks for the feedback! This is another fun little artifact found when uploaded. I cannot reproduce this in either preview or nw.js export. Will do my best!

  • Released my first demo on the arcade yesterday. Only one issue. It seems when embedded in the arcade, it does not play well. At least in my browser it stutters, and is not as smooth as when I export it through nw.js, or play through construct 3 preview. Just a shame when I want to show what I've made, and it doesn't work as it should. Any feedback would be great!

    construct.net/en/free-online-games/chemical-breakout-demo-45464/play

    Tagged:

  • Hi. Just wanted to know if anyone else is experiencing this.

    I get a javascript error when I launch construct on mobile. It started yesterday, and the error message won't go away, making it unuseable.

    Attached a screenshot of the message.

    Also, I have to constantly update everytime I launch construct.

    Any help is greatly appreciated.

    I have internet connection, have no browser add-ons, cleared cache, can't press f12.

  • Thank you! Appreciate it!

  • Thanks! Any way this could be simplified and used with array? (Asking for a dumb friend)

  • Hi.

    I have a game where I ask the player questions. I have all the questions stored in an array, and want to pick them at random, then delete them so they don't get picked again. When there's no questions left, I want something to happen.

    I've tried multiple ways, but can't find one that does this efficiently. I'm hoping there is an easy way to do this.

    Any help is greatly appreciated!

    Tagged:

  • Submitting a ticket then.

    Thanks for the good help, I appreciate it!

  • Strange this.. Opened your Capx, and here's a video of my screen. (No audio in the video, but it was triggering rapidly non-stop)

    filetransfer.io/data-package/p7tA10nN

  • Thanks for replying.

    I have only one frame in this sprite, and I use "Circle" collision mask. (it doesn't help changing this"

    It behaves this way even with a new project, made as simple as can be.

    Here's how to reconstruct my problem.

    Create a new project with a layout size of 4320 x 7680

    Create one sprite with size 80 x 80 px -> Give it the physics behavior.

    Create a tiled background -> Give it the physics behavior, and set to "Immovable"

    Add event: OnStartOfLayout -> SetWorldGravity to 80.

    Add event: Sprite -> OnCollision (with TiledBackground) -> Play Sound.

    Drop the sprite over tiled background and run project.

    (To see the actual shaking, set the layout scale to 3, as I have it in my game)

  • Hi!

    I'm making a physics based game. and I have a problem.

    The world gravity has to be 80 for this game to be any good. I've tried changing "player" density and other settings, but it doesn't feel right,

    But having this gravity makes my "player" vibrate on the ground, and therefore the collision check triggers all the time, making it useless in using "on collision" for sound etc.

    The game works fine otherwise. No other physics problems.

    Any help, tips, tricks, or ideas are very appreciated!