Don't know if this is a bug or not, TOUCH Acceleration seems disabled in the newest released r179 C3 and my games using gravity for input dont work! HELP ME PLS...
Well Friends again, taking advantage of the Quarantine, I decided to do something that apparently was or is relatively difficult . Let's go there: Due to the ch...
Hi Construct community! I've been looking for a information on how to do this and I can't find it. Based on what I know of the tools, I know it can be done; I j...
I've got a player sprite that accelerates up when the screen is touched and held, using Custom movement. When you lift your finger, it should stop accelerating...
I would like a help to know how to do realistic physics in Construct, I will give an example. I have a large circle and a small one, when the small circle appro...
This is kind of a strange one, but hang with me. It's a 3D question. I have a building that I want to have fall when it's created. When it spawns, it spawns in...
Can someone confirm that you can't access the physics object's world gravity parameter via expressions? For example, you can set the gravity using the appropria...
I'm making a 3d platformer, and I wanted to make the character jump, can I use the physics behavior to apply a force on the z axis? And if not, how else can I s...
I'm making a physics based game. And I have a problem. The world gravity has to be 80 for this game to be any good. I've tried changing "player" density and oth...
I have a whole VVVVVV-based segment in my game, and the only thing that makes this thing not work perfectly is that when flipping the player stops and then move...