- This is kind of a strange one, but hang with me. It's a 3D question
- I have a building that I want to have fall when it's created
- When it spawns, it spawns in at 200z
- I then call a recursive function that goes until Z elevation reaches 0
if buildingZ>0 then
self.Zelevation = self.Zelevation-10
- But it's crazy, when it spawns in and I use a function it just floats in the air and the function never happens.
- If I check every frame to see if Z>0 then the building will "fall" but once it reaches it's destination I don't want the Every Tick event to k
eep caring about it. I just want to run the function, get out, and be done.
Has anyone found anything similar? Thanks!