david88eve's Forum Posts

  • Don't get me Wrong, I like a challenge, I just needed to know if it's even possible. A game that seems so simple has proven to be quite a challenge. I appreciate any help and advice.

  • Is there any way to do this game with a tilemap?

  • Anyone got the "polished version" from the linked post above? Seems like he got it working. Or if anyone got the "get your klix on route 66" template, and could give some pointers etc. I am desperate to get this working.

  • Here's a link to the game I mentioned: gameswarp.itch.io/get-your-klix-on-route-66

  • Yeah, it's a mind bender this one. I contacted the guy who once had a template called "get your klix on route 66" but he don't share the template anymore. He somehow managed to figure it out. You can check his game is on itch.io

    Thanks for great replies!

    It would be great to get this to work for construct. It's on my wishlist for templates the construct team could add.

  • Tested the capx now. Looks promising! Now I just need to figure out how to make the player move around the edges, and implement a percentage fill counter. Any ideas?

  • Thank you so much! I'll check it out as soon as I get home!

  • I'll gladly pay anyone who could make me a template of the main mechanics.

  • Hi! I've been searching everywhere for a template or tutorial for a qix-type game. Old forum posts leaves only dead links. Does anyone have what I'm after? Any help is greatly appreciated!

  • Hi, thought I would share my games on google play.

    All made with construct 2

    Search sprite2dgames on google play.

    David.

  • Figured it out. Now it was project name like you said in your first post

  • Ok, will have to update then

    Btw. Now I get this error with intel xdk:

    Buildfile: .../Blow/build.xml

    Buildfile: .../Blow/build.xml

    -set-mode-check:

    -set-release-mode:

    -release-obfuscation-check:

    [echo] proguard.config is ${proguard.config}

    -pre-build:

    -check-env:

    [checkenv] Android SDK Tools Revision 24.0.0

    [checkenv] Installed at ...

    -setup:

    [echo] Project Name: Blow

    [gettype] Project Type: Application

    -build-setup:

    [getbuildtools] Using latest Build Tools: 21.1.2

    [echo] Resolving Build Target for Blow...

    -check-env:

    [checkenv] Android SDK Tools Revision 24.0.0

    [checkenv] Installed at ...

    -setup:

    [echo] Project Name: Blow

    [gettarget] Project Target: Android 4.4.2

    [gettarget] API level: 19

    [gettype] Project Type: Application

    -pre-clean:

    clean:

    [echo] ----------

    [echo] Creating output directories if needed...

    [mkdir] Created dir: .../Blow/bin

    [mkdir] Created dir: .../Blow/bin/res

    [mkdir] Created dir: .../Blow/bin/rsObj

    [mkdir] Created dir: .../Blow/bin/rsLibs

    [mkdir] Created dir: .../Blow/gen

    [mkdir] Created dir: .../Blow/bin/classes

    [mkdir] Created dir: .../Blow/bin/dexedLibs

    [echo] ----------

    [echo] Resolving Dependencies for Blow...

    [delete] Deleting directory .../Blow/bin

    [delete] Deleting directory .../Blow/gen

    BUILD SUCCESSFUL

    Total time: 2 seconds

    [dependency] Library dependencies:

    [dependency]

    [dependency] ------------------

    [dependency] Ordered libraries:

    [dependency]

    [dependency] ------------------

    [dependency] WARNING: unable to write jarlist cache file .../Blow/bin/jarlist.cache

    -code-gen:

    [mergemanifest] Merging AndroidManifest files into one.

    [mergemanifest] Manifest merger disabled. Using project manifest only.

    BUILD FAILED

    .../tools/ant/build.xml:648: java.io.FileNotFoundException: .../Blow/bin/AndroidManifest.xml (No such file or directory)

    at java.io.FileOutputStream.open(Native Method)

    at java.io.FileOutputStream.<init>(FileOutputStream.java:221)

    at java.io.FileOutputStream.<init>(FileOutputStream.java:171)

    at com.android.sdklib.io.FileOp.copyFile(FileOp.java:206)

    at com.android.ant.ManifestMergerTask.execute(ManifestMergerTask.java:128)

    at org.apache.tools.ant.UnknownElement.execute(UnknownElement.java:292)

    at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)

    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

    at java.lang.reflect.Method.invoke(Method.java:606)

    at org.apache.tools.ant.dispatch.DispatchUtils.execute(DispatchUtils.java:106)

    at org.apache.tools.ant.Task.perform(Task.java:348)

    at org.apache.tools.ant.Target.execute(Target.java:435)

    at org.apache.tools.ant.Target.performTasks(Target.java:456)

    at org.apache.tools.ant.Project.executeSortedTargets(Project.java:1393)

    at org.apache.tools.ant.Project.executeTarget(Project.java:1364)

    at org.apache.tools.ant.helper.DefaultExecutor.executeTargets(DefaultExecutor.java:41)

    at org.apache.tools.ant.Project.executeTargets(Project.java:1248)

    at org.apache.tools.ant.Main.runBuild(Main.java:851)

    at org.apache.tools.ant.Main.startAnt(Main.java:235)

    at org.apache.tools.ant.launch.Launcher.run(Launcher.java:280)

    at org.apache.tools.ant.launch.Launcher.main(Launcher.java:109)

    Total time: 2 seconds

    .../Blow/cordova/node_modules/q/q.js:126

    throw e;

    ^

    Error code 1 for command: ant with args: release,-f,.../Blow/build.xml

    Any Ideas?

  • Thanks for the info imafett.

    Tried what you said, but it still would not build.

    Heres what I ended up doing.

    * I updated intel xdk to newest version (was on 1332)

    * Started a new project and named it something else

    * Built it successfully with crosswalk stable (forgot to change to beta)

    * Changed to crosswalk beta

    * Rebuilt, and failed (now with some other error)

    * Changed from app version 0.0.1 to 0.0.2

    * Changed from app version code 1 to 2

    * Rebuilt, and success!

    But my game runs poorly on my htc one x..

    Quick question: I've created a game with size 320x180, less than 10 objects, 60fps in chrome preview, 8% cpu in chrome preview, and 15 collision checks per tick.

    The game keeps missing collisions and runs very choppy.

    Am I missing something, or is crosswalk just that bad.

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  • Hi, I could really need some help with this.

    When I try to build in intel xdk using the "crosswalk for android" I get this message:

    "An error occurred while building the application. Verify your build assets are correct and try again."

    I have built this app before, and it worked, but now somehow, it doesn't.

    I tried with other apps, and they worked. It's just this one

    And I don't have any different plugins for this.

    In the intel buildlog, it says:

    BUILD FAILED

    .../tools/ant/build.xml:720: The following error occurred while executing this line:

    .../tools/ant/build.xml:734: Compile failed; see the compiler error output for details.

    I would really appreciate it if someone could help me out, David

  • Thanks for all hjelp, will post game when finished.

    David.