David's Forum Posts

  • When something moves faster than our eyes can refresh we see a motion blur, which is the average of all the images we see...except instead of it being 5x etc its infinite times! So I guess a monitor with a refresh that high would look like a construct game with 1 million times motion blur

  • I think halo 3 does it different. Like if you shoot at a player and hit them, you send a signal to the player saying ' I hit u lol' and they lose health

    And if your shot kills them it sends a signal 'you died' and they fall over dead.

    Gives people with lag an advantage though!

  • Hmm yeah the problem is that the condition 'A overlaps A' will select all the A's which are overlapping. So say theoretically you have 5 objects and they all overlap each other. 5 Objects get selected. Then you check which one has the highest Z value...it will bring that one to the front...but the rest have no effect. Instead it would be better to chuck a 'for each ordered' under the overlap condition. However, as I believe this is for your z axis thing, it would be better just to do a for each ordered on every single object that is affected by the z axis.

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  • Just loop every blue by

    Blue.Y + Blue('ZHeightBottom') * 2

    And bring to front. That works perfectly.I'm just looking over your code because something is up with collisions

    Edit: Arg that has problems when you jump on large objects...okay let me think this over

    Edit: Okay I think theres a bug in the collisions causing me to walk through walls...looking into it

    Edit: Very confused...you use lots of objects like motion detectors and stuff...I dont understand why...and when the player jumps the detectors seem to stay on the ground. Your method of disabling physics with the bodies is correct, and my method of z order is correct, but theres something wrong elsewhere

  • Hey does anyone know how in maya to render an animation and export each image separately as a png ?

  • Yeah...box 2d doesn't support ellipses....I could approximate it with a circle made out of polygons...how many points do you think I should use? I decided 32 because thats how many ends are on the London Eye

    Edit : Ellipses now work yay!

  • Box2d allows you to have collision shapes that are made up of multiple polygons, so eventually I'll impliment custom collisions so that you can add points inbetween points, start a new shape, possible subtract one shape from another to make hollow objects etc. As It stands, if you need to make a hollow object you'll need to make a small gap in one of the faces. As for curves the only type of curve box2d supports is a regular circle....any other type of implimentation would have to be by approximating a curve with straight lines and that kind of maths escapes me. Besides I find zooming in on my sprites and placing points around perfectly adiquate. Finally I'd like to remind you that Construct is free...I mean its not like we've charged you $300 and expect you to type in the co-ordinates of each point manually via actions

  • I've sent you an email, I think I've worked it out and its fairly easy to fix And once the pairer object gets released it will be able to support even more ships with turrets!

  • Something I made construct draw while I avoiding my uni assignments

    <img src="http://img396.imageshack.us/img396/8099/patternhl3.png">

    Each time you run it the pattern it makes is random...yet always the same kind of viny style. I think its pretty what do you guys think ?

  • LOL yeah I had a bad habbit of beginning to add features and not finish them off properly or document them....heres another one though..

    Make a new folder in your Construct directory (C:\Program Files\Scirra\Construct) called 'Images' (the installer was ment to do this part but didn't heh...u only need to do this once)

    Now in the animation bar, go to an animation and right click and select 'launch explorer'. A folder will open containing all the png files of that animation which construct has exported. You can then drag and drop these into another image editor like photoshop or something, edit them, and hit save. When you are done switch back to construct and there will be a message box saying 'Click ok to reimport the images that have been exported to explorer'. Click the ok button and the changes should appear.

    However this feature was somewhat incomplete because it doesn't allow you to modify hotspots, or add additional frames...so that was a work in progress.....think it's a worthy feature or should I remove it ?

  • *insert Joke about you guys thinking Ashley was female*

  • Looks pretty good

    Wait a 'her'...does that mean we have female users ?

  • Hmm I dont think it should slow down that much that fast though....if you want you could send the cap to me at and I'll have a look over it

  • Haha now that you mention it your right it is creepy. Its the suspense because ur expecting they will fire at you at any moment

  • You may or may not have noticed that in layer properties theres a field for 'inherrit layer'. If you tick this it means that layer will be given all the objects on that layer as well. This is an IDE side thing only, and was implimented originally so if you have like 20 levels in your game, and each level has a layer which contains the health, score, current weapon, etc, you could make a separate layout called 'scraps' or something, and make all the levels inherrit various layers from 'scraps' which are common between all the levels.

    Anyway, this example demonstrate how you can exploit this feature to make a parralaxing screen