David's Forum Posts

  • and how are "Wall" picked for those action pertaining to wall3d in an always

    Construct using a paring system, so if you have a tank base and a tank turret, and then use 'always - set tank turret to tank base' it will give one turret to each tank base.

    Containers do the exact same thing, except if a condition unpicks an object, all the other objects which are contained are also unpicked.

  • well each 3d cube is 64x64...hence the multiply by 64 ... and the centre of the screen horizontally is 320...so i added 320.

    When setting the z co-ordinate, I had to add + 8.5 because that brings the cube forwards out of the screen, such that it exists in the same 3d space as the camera which is looking at the cubes...thats the only 'magic' number If you remove that number and spin around its like ur spinning the world around and looking at it from a distance...its kinda weird lol.

    The sin and cos stuff is just for rotating one shape around another shape.

  • I had a plan once for moving platforms. Basically an object would remember the object that it was standing on top of, and in the next frame, if the object below it had moved, then it would move the other object as well. As for diagnal gravity, thats a no can do. Besides, usually if people want diagnal, they want full 360 degree angular gravity (like a game where u rotate the world) and its always better to use the physics behavior as that uses vector collections and can handle angles properly (whereas working out the angle off a raster image is always a bit of an approximation).

  • i'm 20 lol...its hillarious that the developers are all younger than the users

  • I think true and false should be keywords in expressions.

    Set 'Myvalue' to true

    And it would be identical to

    Set 'Myvalue' to 1.

    only problem would be that true + true would equal 2 though

  • Yeah you can add jumping, however it gets a little tricky because I used the built in physics engine for the collisions so working out 3d collisions with a 2d physics engine could be rather tricky..but not impossible...and then its just a case of moving the 3d box's along the y axis...although if you wanted to allowing 3d looking around (like unreal etc) the maths gets a bit more tricky....

  • Hey guys...posting this at work so I must be quick...sorry about my lack of activity recently, I've just moved to a new place and had to settle in etc. Also its around this time of the year that uni stuff is due so I probably wont be very active over the next 2 weeks :/ So ugh yeah...

  • Okay I dont know whats going on with the commas thing, but as for the 'for each ordered' you just need to use a little maths. For each ordered will order the objects in ascending or decending order, so if you want to sort some objects by their age, and then by another value such as health, then you would do:

    Player.Health + Player.Age * 1000

    Or something like that, the value at the end being the highest possible value that health could be.

    However, in the case of 'last name' i'm not sure, being you want to obtain some kind of alphabetical comparison, and I dont know how to do that :/

  • Lookin good! Now turn it into crysis

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  • Well fileshack.us, unlike all the others, didn't have many ads on it and you simply clicked the link, click the huge download button, and it downloaded, none of that 'processing download' or 'please wait 60 seconds or buy a gold membership!'

  • Has anyone noticed that fileshack.us has vanished...links to or something...anyone know any info about this? Kinda worried I think I hosted some files on fileshack.us :/

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  • OMG its not pixel art! WOOOOOOT!

    Very nice!

    A small suggestion,I feel that her skin is a little pinkish, i think it should be a bit more tanned...so a simple hsl shift probably. Although it depends whats in the background...and also the colour settings on my laptop might be a bit out heh

  • woah AWESOME

    Yeah I modified the a so it looked a little more unique

    Oh and yeah the cog in psd format would be awesome....my attempt to make a cog was an epic fail I think i like made a circular selection and moved it around lol. I've since learnt better techniques for cogs but am too lazy to fix it

  • Heres a scirra logo I did back in the day...except I tried to add a little texture to it so it wasn't straight out black and white...but that at least gives you guys the shape of it