czar's Forum Posts

  • blackhornet the % is not part of the standard text string. I only just found that out. It would be really useful if we could add our own character sets and that your app remembered them for next time, i.e., select from drop down

  • not in my experience

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  • blackhornet sometimes the resulting png is 256x2048 - would it be possible to generate a better ratio? like 512x512

  • ability to filter what you are seeing. With large projects it is a mission to find the object that you want to look at. Be great if you could filer so that only thse named objects are listed.

  • You learn something new every day. Thanks KYATRIC.

  • In large projects (but even in smaller projects) it becomes difficult to remember all the variables and especially variables connected to a particular purpose.

    What I would love to see is the inclusion of records.

    e.g.,

    game = record of

    playername = text

    currentscore, highscore = number etc

    that way we could access them easily through game.playername.

    It would cut down the use of arrays for complex data and generally make c2 more friendly for developers, in terms of development and maintenance.

    ---

    At the moment I was using a dummy object to do this but when you move to another layout you lose access to those variables.

  • pathfinding set diagonal enabled to false, i think

  • If each section was a smaller version of the other I guess you could have multiple overlapping tiledbackgrounds. Gets a bit messy though.

  • HI Acryte,

    If I read correctly then I believe it is fairly straightforward

    Check out the capx I knocked up that should give you something to work from.

    https://www.dropbox.com/s/j4l0llasnohdod8/FIllTheMeter.capx

    The filling meter is a tiled background. The back is a sprite with the origin point set top left just like the tiled background.

  • what problem does this solve?

  • Ok, I got my app working on ipad 1 and ipod touch. The processing speeds of those devices is dismal. Where I was seeing 28+ FPS on ipad 2 and better on ipad and touch I am seeing 3-5 FPS and that require me to reduce all textures to bare minimum. I wish apple would allow limiting apps to specified devices.

  • I finally got my app working on ipad 1 and ipod touch - ouch! 3-5 FPS no go. Ipad 2 about 28 FPS.

  • If your app doesn't use too much artwork then you probably only need one version to cover all devices. In my case it looks like I will need to reduce texture memory considerably in order to get it to work on older idevices.

  • Bit far but if you are ever down under I would happy to have a natter.

  • Use touch rather than mouse. Be aware that hi res graphics will kill compatibility with old devices like ipad1 ipod touch etc

    be ware that various devices have different aspect ratios, make your layout large enough to accommodate different widths