czar's Forum Posts

  • You forgot to shake your head

  • I certainly am. If you want to troll and clown around find somewhere else to do it.   <img src="smileys/smiley21.gif" border="0" align="middle" />

  • Wow, you certainly know how to bring the best out of people. I am glad you are the minority around here.

  • CEO your latest response is rather uncalled for. There is no need for that kind of reaction.

  • I agree with Lof that is what I do also

  • That is looking very nice. Have you got a playeable version set up for us to try?

  • CEO Dropbox is hardly non-reputable. A capx is not going introduce malware into your system. You are being way too paranoid.

    I have downloaded the megaman capx and it is a great and wonderful that BACLog made it available. I would say that asking someone to make a tutorial is a big ask. Time to get in a learn from the examples available.

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  • Our App is an educational game, Steve Storm and the Tables of Doom, it is a $1.99 app with no in game purchases. It has no been out 2 months and we have sold around 600 a month. Sales have now slowed down to about 10 a day. This was a relatively expensive project and we will in no way directly recoop costs. In our situation the app was also a branding exercise and we can hopefully gain indirect customers.

    I would not spend such a large amount of money again. In my opinion app sales and the inability for non-free apps to earn back costs is a major problem. If we make another app it would have be significantly cheaper to make and much more thought needs to go in to monetizing within the app. I have some clear ideas about what I would like to do in that regard. Even a cheap to produce application is expensive if you create it in a business environment, I am not talking about hobby developers. If you cost the time and effort a simple app quickly costs many thousands of dollars. You need to sell a lot at $0.99 to earn that back.

    Because of the significant development costs and the extremely low return developers are not likely to create the kind of apps I would like to see.

  • Whiteclaws, I believe this was the original one

    dropbox.com/s/wosoblc9vu8nn5i/SNakeCapx.capx

    and this is a later version

    Parkaboy

    dropbox.com/s/tugff4fzju4m4oz/SnakeGameLater.capx

  • the links seem to be broken

  • BluePhaze yes, I guess by today's standards I probably would class arcade games as casual games.

    I believe the definitions are vague enough to have certain games fall into either side, depending on your view point. e.g., someone who was really into Space Invaders may argue that the tactics, fast reactions and skill required precludes it from being a casual game. I would suggest that is incorrect and that most arcade games could be considered casual games.

    Anyway, I don't think this discussion helps Ubie Land any. :)

  • sqiddster I guess the question would then be what is your definition of a casual game. Would you agree with the Wiki entry? And if so do you feel Ubie land falls into that category as defined by the wiki entry?

  • sqiddster I am not sure why some are upset calling this game a casual game. Looking at the wiki entry the game would appear, in my opinion, to fall into the casual game definition. Unlike say GTA V or Civ 5.

    I asked my colleagues to describe the game without saying my opinion and both of them used the words "casual game" to describe it. I am not sure why the fuss, it is what it is. I would love to have a casual game as popular as angry birds etc.

    en.wikipedia.org/wiki/Casual_game

    If you don't feel it is a casual game then that is fine. We can agree to disagree it doesn't change anything. My main points were directed at some of my initial experiences running the app.

    As for price they can charge what they like. They don't have to take my feedback at all.

  • NotionGames sorry to step on your toes. As I said I provided my feedback is as a user and meant in a constructive and positive manner.

    Whether you want to discuss semantics or not, in my book your game is a casual game, like angry birds. A casual game is a game that anyone can play for a short time or a long time in one sitting. The amount of content does not make a difference.

    The confusion I experienced suggests that improvements could be made. In my opinion software should shape to the user not the other way around. I just provided you with the sticking points I experienced. This type of feedback, while probably not what you want to hear, can make the difference between a app that experiences great rewards and one that doesn't get talked about much. Not that I am making that assumption about your game.

    I wish you all the best and hope that you can take my comments in the spirit that it was intended.

  • NotionGames looks very polished and obviously you have put a lot of time into it.

    Can I suggest a few things as feedback.

    1. Loading - why no % indicator. I spent over a minute waiting for it to load with no indication how much longer. I thought it had failed at one point and went off to do other things until i noticed it had loaded.

    2. Opening screen -= I clicked on "start game" nothing happened. It was not clear o me I had to press keys and return to select and start the game.

    3. I had no idea what I was doing on the screen with the doors. The doors didn't reach and one showed 0x3 or something like that - very confusing.

    I will have another go later.

    While it looks great I am not sure the $10 asking price is worth it. There are so many games available on the market that I personally wouldn't spend that much on a casual game.

    All critique meant in constructive (no pun intended) manner.