czar's Forum Posts

  • Ashley, loving the new debugger. This will make life much easier.

    I have been using it today already and it is performing better than I expected.

    It would be nice if we could filter what is displayed, at the moment it is a lot of information. For example I might just want to see my globals and a few instance variables.

  • very cool - I like turnbased stuff - I will be following your efforts

  • Kosiam spongehammer,

    I hadn't had a chance to update. Yes, I got the concept of textbox working correctly. It turned out my initial failure was my own fault and I attributed to c2. I will fix up a demo capx tomorrow and leave it here for others who may have same need in the future.

    Cheers Kosiam I will use your ideas regarding parsing.

  • I have revisted the textbox idea, I believe I may have given up on that too quickly. Working on solution now.

  • spongehammer yes I tried every 0.1 second that but then the buttons stopped responding when clicked.

    At the moment I am thinking I might have to have a series of

    if [shift] and keycode is "=" then append "+"

    which I was hoping to avoid.

    Ashley, I would value your input if you can spare a mo - I know you are on holiday

  • I am having difficulty retrieving when a user keys in a [shift]+[key] combincation.

    I want to append each key stroke to a text object.

    This works fine for most keys but not for the keys accessed by pressing shift.

    For example I want the user to enter 3+4=

    I have attached a capx.

    StringFromLastkeycode will always return "=" and not "+" if the person presses [shift]+"=" I would expect a "+" sign.

    What I have tried:

    TextBox - hidden text box works quite well until the user clicks elsewhere on the screen. They need to be free to click other buttons on the screen but when they continue typing the textbox no longer has focus.

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  • There must be something in your app that isn't playing nice. Are you using 3rd party plugins?

  • Sheepy, I didn't know about ejecta. It looks less straight forward than CJS. I would be keen to give it a go if I could get my project working with ipad 1, ipod touch and iphone 3gs.

  • taborgreat, Here is a capx that will do that.

    See capx

    https://www.dropbox.com/s/kau56qc209gse4x/PauseUnPause.capx

  • blackhornet

    I have been using your program a fair bit. I am finding a number of fonts that your app doesn't like.

    For example

    dropbox.com/s/6mfm2sidf9x8tdq/terminator%20real%20nfi.ttf

    The terminator font won't load, it comes up with an error.

    Also if I use Cambria and load in the json then the widths are way out, about 10 pixels too small. Do you want me to make that font available also? I have worked around it by simply adding 10 to the get width statement.

  • Xionor don't be so naive. You maybe doing this as a hobby in your spare time but many here do this to support ourselves/family/business.

    Hiring someone to draw sprites/background for 4 months is not cheap. Having a programmer work on a product for four months is not cheap. Committing to to C2 and cocoon is of course a commercial risk. We have now launched our app but for while it was looking very dodgy.

    Whether Ludei like it or not we are all stakeholders in their project. I love what cocoon represents and the opportunity it promises but Ludei's lack of communication and transparency is something that they need to work on.

  • blackhornet much appreciating your work. The jason exporter is simply the best.

  • host it elsewhere - apparently you can host on dropbox.- have alook for more info.

    Export to html upload to dropbox.

  • BluePhaze, sorry I should have mentioned I am using Cocoonjs.

    Ashley memory use is 29MB

    It is a shame I cannot limit the app to not be downloadable for certain devices.

  • ramones, thanks that gave me the break through I needed. Back on track