czar's Forum Posts

  • Hi all,

    I might be missing the obvious but I cannot achieve what I have in mind.

    CAPX

    When my player gets hit byt a block dropping from a height, I want him to leap in the air away from the impact area and come back down in a nice curve.

    <img src="http://i42.tinypic.com/r2u7wh.jpg" border="0">

    Like this.

    I have used vector Y and Y but I get a horrid jagged motion, why doesn't he just curve back down?

    Help!

  • No one has had any luck with C2 on older iDevices?

    ludei, do you guys know of any reason why iPAD 1 and IPOD touch etc won't run C2 with cocoon?

  • One the issue I am struggling with is that I cannot get Construct 2 apps to work IPAD 1, I have also been told it won't work on ipod touch and iphone 3 gs.

    My app was 26MB zipped and today I discovered I could export as PNG8 so the resulting file is now only 14MB in size.

    However, as the app loads it gets to about 20% and crashes to desktop. I doubt it could be a memory issue.

    I am not using third party plugins (I learned my lesson).

    Has any got an app running on older iDevices?

    Are there any know problems/ incompatibilities.

    The reason that I am concerned is that it is not possible to limit apps on itunes to certain device, just to version of iOS.

  • wow, that is one amazing find.

  • cvp that is exactly what I want - thanks

  • Just wondering is it possible to determine if an App is running on iOS or Android? And if so how?

  • Title: Steve Storm and the Tables of Doom

    Author: NumberWorks'nWords

    Price: Free for now

    https://itunes.apple.com/us/app/steve-storm-tables-doom/id680941195?ls=1&mt=

  • One of the major problems we are having is that our app does not work with

    Ipad 1

    Ipod Touch

    a host of crappy android phones

    However, there does not appear to be any way to limit our app to these devices.

    How are other people handling incompatibilities? I have set iOS to version 5 or better, maybe I should up that?

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  • blackhornet cheers, much appreciated.

  • blackhornet - 1.2 looks pretty good.

    I wanted to use Cambria Math font for the curly "x" when I paste that character into the text line hit refresh the application crashes with an error. "value either too large or small for int 16"

    that character also crashes other fonts

    "??"

    Just copy between the "" and you will see what I mean - in Cambria Math that is a curly x - for maths related stuff

  • Very excited to have our first application now available in Apps stores.

    Steve Storm and the Tables of Doom is a tables application to help kids practise their tables in a fun but educationally sound manner.

    Apple Store

    Android Google Play

    We are still putting up our support site and arcade to host web version so we are not pushing it at the moment.

    <img src="http://a1.mzstatic.com/au/r30/Purple/v4/2b/4d/08/2b4d0842-177b-7af7-7295-410f6e81e660/screen568x568.jpeg" border="0">

  • Can you also do Height Adjust greater than -100? I found that for some reason Cambria Math Font create a massive gap between lines and -100 wasn't enough to bring it to a normal amount.

  • I suggest you draw at a larger size and then rescale so that each dimension is within a power of two. i.e., 64x128 or 512x256 etc Although I tend to make 2 pixels small so that there is a clear border of transparent pixels.

    I find that graphics is a compromise. My current project is 25MB in size and I feel it takes a long time to start using cocoonjs etc if the size was to get any larger I believe the game take way too long to start.

  • I love the sticky ball effect, the way the rocks deform very well done.

  • When you set up your android app using cocoonjs, on the Ludie website, you stipulate how you want your app orientated.

    I believe landscape left is the option you are after