Dear Construct 2 users
We read all your comments very carefully and appreciate your interest in our platform. Us at Ludei?s engineering team do our best to move the platform forward both for Construct 2 and other frameworks. We believe CocoonJS is the best HTML5 platform for mobile developers, and our platform fuels more than 400 iOS and Android game titles, from both Construct 2 and several other HTML5 frameworks.
Although Ludei and Scirra work together to provide you with a seamless experience to deploy your games to mobile, we are two completely separate companies. Ludei is free to use at the moment and we are not taking any revenue from Scirra in any way. All the efforts we are making are just because we believe in the Construct 2 community and because we know our platform needs to improve to be the best HTML5 solution in the market.
During the last three months we have been changing the way we work internally, focusing on releasing much more stable and frequent CocoonJS builds. We keep adding features and fixing bugs every week, and we want to deliver these improvements to you all as fast as possible. We have a great team of engineers working full-time on CocoonJS.
We have been updating the CocoonJS plugin for Construct 2, fixing the in-apps and ads systems. A new version of this plugin will be released in the coming weeks. The extensions, yet not gorgeously documented, have associated demo code, which can be used as a generic code base.
These are some of the tasks we are working on, which are really important for Construct 2 users:
- Better audio support. We released CocoonJS 1.4 with a new audio system, which now allows you to use different properties of the audio object like "currentTime". However, the new implementation lacks some features and we?re working to improve that. Part of our engineering team is working exclusively on this problem. We have done great improvements in this area and expect to solve all major issues soon.
- Some rendering bugs are being solved, like the 9-path bug which causes some games to render incorrectly in CocoonJS.
- WebGL is an experimental feature. We are aware that the Gangnam style demo doesn't work correctly on some devices. This is an experimental feature and we knew some rendering issues could arise with this demo. It?s also important to remark that other WebGL demos like Space Blaster run at a solid 60fps in lots of devices! We think that this is really important for the Construct 2 community as visual effects like explosions and other WebGL effects work smoothly on CocoonJS. Despite that, Construct 2 users have a benefit of a 2x performance boost with such experimental feature.
CocoonJS is a free platform for now and we are pushing hard to have a really stable platform to develop HTML5 games. CocoonJS is not, however, a service bundled with Construct 2 in any way, and every bit of support we?re giving Scirra and the Construct 2 community has been free of charge, just because we believe in the community and its potential to deliver great games. We work hard so you can smoothly deploy your games with CocoonJS, but we don?t have the resources needed to provide personalized support for every Construct 2 user using our platform, yet we try to.
In the next months we?ll be focused on improving communication with users, better documentation, tutorials and a new revamped website that you will love.
We take your opinions very seriously and we are doing our best to be the perfect technology to deploy HTML5 games on mobile devices with the best user experience.
Thank you for your support,
The Ludei team.