cvp's Forum Posts

  • Have a look at this tutorial. Its talks about seudo 3D which is really what you are trying to do.

    Its a bit heavy on the math side if you are not in to that, but its a great tutorial.

  • You should really look into all the examples there are about physics. Use impulse or force etc.

    Sorry if I am wrong, but it seems to me that you havent really tried to create anything yet.

    Give it a go for yourself and let us know if you run in to problems then we are more then happy to help, but we will not make the game for you.

    you can have a look at this angry bird example. it has some of the stuff you are looking for.

  • Hi

    Just to make sure i get this right.

    e.g.

    Are you trying to spawn a Score5 object every 5-16 secs?

    if so you are using the random function wrong. Random(X) is a random value between 0 and X.

    So if you want a random value between 5 and 16 you will have to use it like this 5+random(11)

    Your timing is also off because you do not restart the layout.

    By setting the time scale to 0 you just pause the game. So when you reenter the game you resume from where you died the last time.

    Use the System-->restart layout action

    On a side note. You are really over complication your project. You could just have 1 game screen and 1 event sheet for the easy, medium and hard.

    When you pick the difficulty on the startscreen just set a variable which holds the spawn time you want for that difficulty. and then use that variable in your "spawn enemy every x seconds" action

    so instead of:

    System-->every 4 seconds --> enemySpawn...

    use:

    System-->every spawnTime seconds --> enemySpawn...

    Where spawnTime is your variable. In easy set to 4, medium set to 2.5 and hard to 1.5

    It will cut your layouts and sheets by 2/3 and will make it much easier to maintain.

    Let me know if I did not make myself clear <img src="smileys/smiley1.gif" border="0" align="middle" />

  • At what is it you are having trouble with implementing?

    Have you gone through the physics examples etc?

  • Hi Faruk1

    Welcome to the community.

    There is a very nice thread here if you want to introduce your self <img src="smileys/smiley2.gif" border="0" align="middle">

  • JohnnySix

    There are sadly a lot of 404's to peoples dropboxes etc on this forum <img src="smileys/smiley24.gif" border="0" align="middle" />

    so didnt even check the link <img src="smileys/smiley17.gif" border="0" align="middle" />

  • LittleStain

    Thx m8. that worked like a charm <img src="smileys/smiley32.gif" border="0" align="middle" /> <img src="smileys/smiley32.gif" border="0" align="middle" />

    makotto

    I am getting a 404 on your link. Got it working from littleStains suggestion, but thx for the interest in helping out.

  • Hi

    Looking at the rotary example which comes with C2.

    how would you go about it if you wanted the background (in this case the tiledbackground of scirra logos) to be static?

    So I still want the platform to rotate like it does, but i want the background to be static.

    Any suggestions?

    .capx

    (i have moved the background to a separate layer, as i would like the layer to be static, both for the background but also for a potential HUD layer later on)

  • i usually edit every of my sprites collision polys manually

    And that is what you can do in the above mentioned menu <img src="smileys/smiley2.gif" border="0" align="middle" />

  • A bit of a wall of text there <img src="smileys/smiley17.gif" border="0" align="middle" />

    So not sure if this is what you are looking for, but.. you can edit the collision polygon of any sprite.

    Open the sprite for editing and select the option at the bottom: "set Collision polygon"

    <img src="https://dl.dropboxusercontent.com/u/2560922/mobiledev/forum/editColissionPoly.png" border="0" />

  • tgeorgemihai

    I have landscape (x2)

    <img src="https://dl.dropboxusercontent.com/u/2560922/mobiledev/forum/tizen%20validation/windowSize.PNG" border="0" />

  • tgeorgemihai

    I have this setting in Construct 2:

    <img src="https://dl.dropboxusercontent.com/u/2560922/mobiledev/forum/tizen%20validation/constructLandscapeSetting.PNG" border="0" />

    And this in the Tizen IDE:

    <img src="https://dl.dropboxusercontent.com/u/2560922/mobiledev/forum/tizen%20validation/configxmlLandscape.PNG" border="0" />

    libia0701

    Can you specify what you mean by "submit at HD res(720*1280)"??

    I dont quite understand what you mean.

  • I am on my mobile atm so cant open your example.

    But what I would do:

    create a global variable called dragging.

    Then on Drag start set it to 1

    Then just check that variable whenever you start a drag, and dont allow it if it is 1.

    I can make you an example tonight if this is not enough information.

  • Got rejected 2 times on this now... can anyone help me?

    [Defect]

    The resolution of the application does not match the resolution of the device.

    [Procedure]

    1. Run the application.

    2. Start the game and play. > end all. > Restart

    3. Check that the graphic elements of the application are displayed properly according to the resolution of device.

    [Expected Result]

    The resolution of application must match that of the device.

    The screenshot they attached looked like this:

    <img src="https://dl.dropboxusercontent.com/u/2560922/mobiledev/forum/TizenrejectionScreen.png" border="0" />

    What can I do to fix that?

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  • My game Benolity, which is a game for kids is now live in Google Play.

    <img src="https://dl.dropboxusercontent.com/u/2560922/mobiledev/forum/BenolityMainpage.png" border="0">

    It contains 6 small games. Each game tries to teach the Kid something (numbers, sounds etc.) while they hopefully have a good time doing it.

    Go check it out in Google Play