cvp's Forum Posts

  • It is the way you name your tag that goes wrong.

    Try this out:

    <img src="https://dl.dropboxusercontent.com/u/2560922/mobiledev/forum/stopSoundOnTag.png" border="0" />

    The problem is that your event Audio -> on sprite.sound ended

    In the Touched event you have touched a sprite, so it will know what sprite.sound to pick. But in the ended event. Which sprite.sound value should it pick?

  • Looks like you are very qualified. Nice example. I will incorporate it into my own later tonight when I have more time.

    But it looks like a good solution. Small adjustments to density etc should solve the rest.

    Thx for taking the time. <img src="smileys/smiley32.gif" border="0" align="middle" />

  • A small bump on this one. Anyone who can help?

    Taking the liberty of adding you R0J0hound as I have seen you answer simular questions... I have just not been able to drag what I needed from what I have found so far.

  • You are actually not getting a black screen per say...

    Your problem is that you have quite a lot of nested loops in your code.

    I tried using toogle disabled on different sections of your code.

    <img src="https://dl.dropboxusercontent.com/u/2560922/mobiledev/forum/nestedLoopsProblem.PNG" border="0" />

    The areas where the PC really start to do a lot of work is in section 1 in the screenshot above. And it goes beyond what I wanted to wait for at least when you enable the section 2 in the screenshot above.

    Its is a matter of looking at how many times you go through the array, and in the end of your nesting you are running through the array quite a lot of times.

  • I cant see your entire capx so I am not sure, but this is a suggestion on something you can check.

    From the tiny bit you of actions you have shown there is nothing stopping it from going into that condition many times. It depends on if the position you are setting is a whole different location, then my comment is invalid. But if the location you are setting is still below the distance of the 16 then you will keep on deduction 1 from pieces.

    If the above is a correct assumption you need to add another condition, could be a check for if dragDrop is disabled, or your could set a variable on the p92 object that it has the right position.

    From what you have shown me that is my best bet. If that does not help, I would need some more info to be able to help you.

    Hope it helps.

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  • "Journey Completed" & int(variable1) & "%" should do the trick.

    The '&' combines them.

  • i mean latest version at this moment is 146

    Its because i am running the beta version for my tizen project.

    You can find the 148 under beta downloads

  • That was a long headline...

    I have made a small example: .capx

    There is water running down into some "buckets"

    My question is this:

    how would you go about moving the bucket with touch/mouse input while still maintaining the physical affect the bucket has on the water.

    So how do I move the bucket while still maintaining the water inside (while some of it might spill over due to the physical circumstances)

  • Just remember if you use SVN you will have to have a server setup for it (as the Tutorial MadFactory posts mention). Which must be online whenever team members want to access it.

  • You could make a shared folder in dropbox, or use github (if you dont want to pay for github, your repository will have to be public though)

    You can also have a look at bitbucket

  • read page 2 of this tutorial

  • .capx

    I have run into this problems as well.

    You issue is that the wheels and the car body must be exactly aligned on the layout.

    The wheels are not "moved" to the position they are joint at. They are joint at the distance at which they are set on the layout (try to move the wheels far way from the body and run the layout, then you will see what i mean).

    In your case the body and the wheels had some odd positioning. so take out a piece of paper and make sure that the wheels origin point in x,y coordinate is exactly the same as the point you make the joint at on the car body (in your case imagepoint 1(backwheel) and 2(frontwheel)).

    Hope i made myself understandable.

  • Sry, I have no experience with facebook and cocoonjs atm. Doing a childrens game app atm. Has no real use for facebook <img src="smileys/smiley1.gif" border="0" align="middle">

    Yeah... i got the notification of the cvp <img src="smileys/smiley1.gif" border="0" align="middle"> cant always keep track of all the treads I write in <img src="smileys/smiley1.gif" border="0" align="middle">

    But found this post. Seems that it also refers to clay.io <img src="smileys/smiley2.gif" border="0" align="middle">

    ... ohh... you have already seen that...

  • I havent been able to get the "is product <id> purchased" to work either.

    I save the purchase in webstorage and use that.

    The problem I am still having (as i mentioned in the tutorial) is that restore purchases is also not working for me atm.

    Restore purchases should trigger the "on purchase complete"(according to ludei documentation) but it doesnt seem to do that atm in C2.

  • For the google play version, i actually wrote a small tutorial a few weeks back. Take a look at it, it might help you.

    From what you write. Did you remember to fetch the products before you purchase? You need to do a fetch before you do a purchase. But more on that in the tutorial <img src="smileys/smiley2.gif" border="0" align="middle">