cvp's Forum Posts

  • I dont have the plugins installed that you are using, and currently I am not adding any as I am afraid of my Tizen projects <img src="smileys/smiley1.gif" border="0" align="middle" />

    But.. I can offer a comment or two.

    1: When you spawn our enemy you just have to exclude the areas you dont want. e.g. if your screensize is 100x100 and you dont want to use the first 10 pixels your random call (if that is what you are using should be: 10+random(80)

    2: It sounds like there is a variable you forget to reset when the enemy is killed. Try running it in debug mode and follow the variable that makes your screen flash.

  • OK. Didnt know you wanted realtime multiplayer.

    Have a look at the Multiplayer/Networking section of the FAQ page. You should be able to find some inspiration there.

  • Yes it is possible.

    Create a sprite or an array which hold your 30 cards and then use the random() function to pick a random card.

    And then display it.

  • I wrote this tutorial a bit back.

    Thats for android with CoCoonJS. Still havent tried it on iOS though. But there is a lot of talks on the forum about the topic.

  • That should not be necessary. The set X and set Y is setting the position of the axe.

    You just need to make sure you have the imagepoint on every frame of the animation you are attaching it to, and then make sure to attach the animation you are running to that imagepoint.

    If you want you can throw me a personal message with your file, and I will be happy to help you out if I can.

  • I think the problem is your '|' character

    I am not totally sure, but it wouldnt suprise me if that messed it up.

    So try running it with 'A' as a seperator to see if it works. Or "escape" the '|' character in your string.

    Hope it helps...

  • Could maybe help with a bit more information. What do you mean by Windows based system? you can use the node.webkit to make construct 2 applications run on Windows.

    You can also make the game run on android devices. They can then report the achivements.

    There is a lot of post/tutorials about highscorelists/achivements. Maybe look at clay.io

  • Something like this?

    .capx

    Or am I not getting the point? <img src="smileys/smiley1.gif" border="0" align="middle">

    You are welcome to use the awesome graphics... no royalties needed <img src="smileys/smiley17.gif" border="0" align="middle">

  • Do you have an example capx? or could you make one(if you cant compromise your development)? then it might be easier to help.

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  • You could do it like this:

    .capx

    You can add as many of the "is between x and x degrees" as you see fit.

  • Please dont ask the same questions in different threads... that just fills up the forum...

  • Cant you just set an imagepoint at the sword hilt, and go through your animation sprites and make sure that imagepoint is where you want it to be for each frame.

    The set the swing animation to that imagepoint position each tick.

  • How are you passing it to the server? Would be easier if you had an example to tell you what the issue might be.

  • Have a look at this forum post

  • You could do something like this.

    .capx

    If you are new to lerp() then look in the FAQ section, there are some great explanations there about it.

    What you can change in this example to make it fit your needs is the "speed" of the lerp, which is the 5 in 5*dt

    You can also play around with maybe making the end size of the sprite vary depending on the click position. Thats the Sprite.originalHeight/2 you can change (and width to).

    Hope it helps.