cs2curious's Forum Posts

  • UPDATES:

    *the rail, and assault rifle are 2 different weapons now each with an alternate fire ( switch with 1,2 key) alt fire is left and right mouse button

    *Dynamic sound volume (things that are farther away arent as loud, so NPC AI gunfights on the other side of the map wont get annoying)

    *enemies are now isometric ( still in the works)

    * free for all DM mode- now all units will fight each other and not just attack you

    *exploding parts ( on enemy death ) when you kill an AI he will explode in to bloody bits ( still in the works )

    *enemies will not use the fast machine gun ( yellow assault blaster ) to slightly reduce lag

    *lowered enemies range of site slightly ( they can still see 360 ) and you can still see them through walls ( in the works to make proper line of site tests)

    *fixed rail beams, you no longer take damage if you walk through them, a beam has to go right through to in the moment it got shot to deal damage

    feel free to cross all the rail beams you want now ^^ its just a glow effect, it cant hurt you ^^

    Glitches i need to work on ( aside from the obvious )

    *AI sometimes doesnt shoot at you even if your right in front of them, and they arent currently in combat

    *Depth glitch on enemies, head is below torso etc

    * every now and then there will be an enemy who cant be killed with rails =/ ive tried tracing the health etc and it says below 0 but wont die=/

    dl.dropbox.com/u/70111979/Isometric%20shooter%20war%202112%20export%20ap/index.html

  • I cant seem to figure out how to target the variables of the objects in a family, it seems the only way to do so is to apply the variables to the family instead, in other words, if i wanted to have object 1 have a health of 10, and object 2 to have a health of 100,

    if i want to say if ( family

    ) health da da da, it is not impossible, is there anyway to do this?

    the family should target the objects variables in side of it FFS

    not apply variables to the familiy, what if i want the objects to have different stats? -.-

  • ok, i will try your games as well

    I just bought the standard version! so you can rest assure there will be better maps, more weapons, and AI, I should have a major update of the game within a week ^_^

  • ok i figured it out, yeah i really didnt appreciate it defaulting it to my pay pal email anymore, i dont even use that email, i just use it for the pay pal

  • I just paid for construct 2 standard edition..... now how do I .... get it?

    I thought it would give me a dl link or something FFS

  • Yeah, CS2 is a nice break from flash ^_^

    but it needs a little tweaking

  • Thanks ^_^ as soon as I get standard edition I will add lots of weapons ,and (awesome looking levels), and try to work on AI,

    and maybe even have a CTF mode

  • yeah spawn different object, what about the rest of my code that corresponds to that object? :P

    id have to change B amount of code :P

  • a few complaints-

    cant replace all instances so if i decide to change out something

    another alternative would be to paste animations

    cant replace all instances of something, this is a simple word replace, any number of you could program something like that your self and put it in your game, but how to put it in construct 2?! and why dont these simply things exist yet?!@ :P

    I understand the perk of it so if you want to simply change the name of something it goes through all the instances so no harm done, but in this instance if you want the opposite its very difficult

    there is a lot of things this program is missing, very SIMPLE things.

    anyway, not trying to sound bitter, I really like this program, i just hate to see stupid limitations like this.

  • no im not asking how to change text box size, i mean the construct text box size where you put in code, like changeing X etc

    its way too small the font, and the actual area you have to put in code

    I hate to sound like an old man but is there any way to change the text size of coding boxes, not just the text, but the size of the box

    when im changing angle to such and such an X and image point it is hard to look, and select text. theres no reason for it to be that small as its just a small box anyway, we dont all have 14X14 inch monitors, and thank goodness, i like my mini laptop ^^

    some of us are trying to code some serious ##$$@ here ^_^ make it bigger so we can put code bocks in that matter without having to do surgery.

    Im already missing Flash, where you get a big old window to put code in :P

  • Confusion about ticks( on tick event) they dont work

    I was under the impression everything in the event sheet fired in an instance, but it almost seems like everytime you put an on tick event it takes another tick later to fire, for example

    if i have two on every tick events, i have something change a variable, and in the other tick event il change it back, if you have a text of the variable you will see it change, as if the other tick event was actually firing a tick later, and not on the same tick

    but if i change the variable and change it back on the same tick you will not notice

    this is very disapointing, as what if i want something firing on a tick, with another condition, but because it is on a different tick it wont fire until another tick later.

    so the more every tick events i have the slower the game is going to go, because each tick is actually a tick a part form the last one and not fired in the same tick,

    so it then becomes'' on every 4 ticks'' fire event* make sense?

    yes, this was a complaint, amung my many complaints =/

    just seems like kind of a glitch

    hope that made sense

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  • Please tell me how quick or slow it loads, its already 6 whopping MBs and im not even half done with it =/

  • Heres my game, please play test and enjoy it, i guess this is an alpha, once i get standard version i will be able to do more.

    its kind of difficult atm it may need a little tweaking

    Its a kind of Halo, quake,unreal tournament, plazmaburst isometric futuristic shooting death arena game.

    Right click to use RAil gun,   Left click mouse to use laser assault rifle

    Full version will have:

    *- Lots of levels maps/ scifi futuristic settings

    *- (AT LEAST) 8 awesome futuristic scifi weapons each with alternate fire type ( making 16 weapons)

    *-Destroyable walls( if using the rocket launcher) giving you a feeling of power being able to destroy the game tarrain

    *- Death match, team death match modes/ last man standing

    *- fully customizable character- helmet, armor looks, skins. etc

    *- Enemies will also be in isometric view

    *- Original music by me ^_^, the song currently in it is just something I whipped up real quick, hopefuly my other songs will be better, and more intense

    *- blood and gore, blowing bodies to bits, leaving bloody puddles, screaming,

    dl.dropbox.com/u/70111979/Isometric%20shooter%20EXP%206/index.html

  • Really dumb question, how do i target specific slot in global text array

    ie ="|slot1|"slot2|slot3"

    i know how to get the data in the slot,

    int(tokenat(varname,slot,"|"))

    but how do i change the data of the specific slot

    say varname(3) = new number

    Also can you splice a segment?

    ie splice slot 2

    varname would = "|slot1|slot3"

    do i need to get each str and delete letters for each slot?

  • the second wall types them selves arent really any harder to make than the traditional, its just in general with the second i will need twice as many graphics as the walls cannot flip,

    on the other hand it may have more unique graphics as i dont need to make the other angle completely alike.