Confusion about ticks( on tick event) they dont work
I was under the impression everything in the event sheet fired in an instance, but it almost seems like everytime you put an on tick event it takes another tick later to fire, for example
if i have two on every tick events, i have something change a variable, and in the other tick event il change it back, if you have a text of the variable you will see it change, as if the other tick event was actually firing a tick later, and not on the same tick
but if i change the variable and change it back on the same tick you will not notice
this is very disapointing, as what if i want something firing on a tick, with another condition, but because it is on a different tick it wont fire until another tick later.
so the more every tick events i have the slower the game is going to go, because each tick is actually a tick a part form the last one and not fired in the same tick,
so it then becomes'' on every 4 ticks'' fire event* make sense?
yes, this was a complaint, amung my many complaints =/
just seems like kind of a glitch
hope that made sense