Ok I looked at the tutorials on all of these to no avail
1: how do you remove revolute joints? I want my rider to fly off of his hover bike but I dont see a remove revolute joint event
is this something I need to buy standard C2 to get?
2: real car physics ( top down view):
Ok I dont get the point of the car driving behavior, it is not realistic, you run in to walls and just bounce off,
So i tried adding some physics and when I run into things I just sort of start spinning endlessly, there doesnt seem to be a way to apply friction ( in a top down sense)
ie as if driving on a road
3: Stopping rotate velocity gradually:
I checked on several physics based tutorials and nothing went over things ( this applies again to my hover vehicle)
I set degrees 4 to (0 rotation) as well as angular dampening so my hover bike stabalizes and evens out when you are hovering up, but it doesnt get rid of its current rotating velocity, when I stop, when I stop hovering it goes back into it spin
( its ok if it rotates ) but I dont want it to start spiralling out of control, especially after I hover it to stabalize to a certain rotation
hope that made sense,
in in other words I want to slow down my spinning velocity, and keep it that way, simply changing my rotation to a certain point doesnt work
4: What happend to my scrolling?, no its not parallax, but for some reason I must of accidently hit something and now my objects dont scroll all the way( so if my object is at the bottom of the screen I can no longer see it)
I set it to scroll out of bounds etc, its very frustrating =/ it was working, and now its not
5: Looked at all the tutorials on this, and the manual, I didnt see anything on it, basically I was trying to make a line of site check, I spawn a line of site object, have it rotate to the target, then in another action have the line of site object test for a collision test
on the walls, so far so good, but how do I have the line of site tell the specific enemy lineofsite = true, I tried several ways to have the line of site target its own specific checker as there are multiple enemies checking a line of site, I tried having the line of site change variable of the checkers unique ID, to target its variable to say line of site = true
hope that made sense,
Sorry to bombard the forum with question, but I didnt see these in the tuts anywhere.