cs2curious's Forum Posts

  • Thanks for replies

    3: thanks that helped a lot

    4: That didnt work at all, i deleted the project and started over, it was obviously corrupt =/

    5: thanks, those didnt however explain how to detect line of sight with (multiple) enemies ( one of them was for old construct), but I figured it out ^_^ and without families too 0.0

  • Question: do can you base an if statement off of the length of an array?

    dumb question, but its early, and i happend to be reading the forum, so if its dumb and explained elsewhere i dont care :P

  • dont say nevermind, maybe other people want to know :P

    since you figured it out, why dont you explain?   ^_^

  • Thanks il try those and get back to you :P

    on 5: I got a bunch of weird non related results when searching line of site, thanks ^_^

  • Your the man ^_^

  • I found a tut that requires bit[PLUGIN] but I dont see it in the plugins page, ive also tried several on site searches, as well as google, is it maybe called something else? I think its for an inventory tutorial

  • Ok I looked at the tutorials on all of these to no avail

    1: how do you remove revolute joints? I want my rider to fly off of his hover bike but I dont see a remove revolute joint event

    is this something I need to buy standard C2 to get?

    2: real car physics ( top down view):

    Ok I dont get the point of the car driving behavior, it is not realistic, you run in to walls and just bounce off,

    So i tried adding some physics and when I run into things I just sort of start spinning endlessly, there doesnt seem to be a way to apply friction ( in a top down sense)

    ie as if driving on a road

    3: Stopping rotate velocity gradually:

    I checked on several physics based tutorials and nothing went over things ( this applies again to my hover vehicle)

    I set degrees 4 to (0 rotation) as well as angular dampening so my hover bike stabalizes and evens out when you are hovering up, but it doesnt get rid of its current rotating velocity, when I stop, when I stop hovering it goes back into it spin

    ( its ok if it rotates ) but I dont want it to start spiralling out of control, especially after I hover it to stabalize to a certain rotation

    hope that made sense,

    in in other words I want to slow down my spinning velocity, and keep it that way, simply changing my rotation to a certain point doesnt work

    4: What happend to my scrolling?, no its not parallax, but for some reason I must of accidently hit something and now my objects dont scroll all the way( so if my object is at the bottom of the screen I can no longer see it)

    I set it to scroll out of bounds etc, its very frustrating =/ it was working, and now its not

    5: Looked at all the tutorials on this, and the manual, I didnt see anything on it, basically I was trying to make a line of site check, I spawn a line of site object, have it rotate to the target, then in another action have the line of site object test for a collision test

    on the walls, so far so good, but how do I have the line of site tell the specific enemy lineofsite = true, I tried several ways to have the line of site target its own specific checker as there are multiple enemies checking a line of site, I tried having the line of site change variable of the checkers unique ID, to target its variable to say line of site = true

    hope that made sense,

    Sorry to bombard the forum with question, but I didnt see these in the tuts anywhere.

  • You dont, you make something else because TD games are the most over rated, over populated web games on the..... web.

    make something more original.

  • Hello thanks for the replies, looking at all of the great tutorials right now

    but here is a question i dont think a tutorial can answere

    How much stuff can i put in agame? how big can the file get? in the flash game world you dont want an SWF ( the file that runs the game) to be more than 5 MB, players get discouraged easily and want quick

    loading times.

    and if its 10 MB you are even less likely to get sponsored anywhere.

  • 5: RPGS is RPG's = Role Playing Games

  • one last question, in the free edition it seems like my tools might be limited ( ie the behavior types I can add to something)

    I looked at the standard, business edition examples it didnt explain if it had more of these types of things

  • oh, and in the parallax example it didnt really explain HOW it did this XD

    it says it scrolls the background at 30% your moving speed but i couldnt figure out WHERE it was doing this

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  • Hello, im new to construct 2, I have a lot of questions about how to use the program as well as its the way it works, and its limitations / capabilities

    I am a flash game dev looking for something new,

    I like how construct can have hundreds of bouncing bullets/ things happening, if you tried to do this in flash it would just lag up a storm.

    1: How much money would you say you make off of construct games, and how? I am very excited about construct but I want it to be worth my time ^_^

    2: Arrays and AI, I cant quite seem to figure out how to get AI to move to waypoints, I want random movement but i dont just want AI running into walls

    i dont really see a way for it to pick randomly between objects, and go towards one when you make a new ''array'' all you can seem to do is make individual variables, its not very easy to plug in a lot of data fast in this manner =/

    3: animations: do you have to import a completely new graphic to animate? it doesnt seem like there is a way to animate things in construct, this seems like it might

    make for big file sizes, and is also a tad complicated

    4: Gradually fade alpha, I dont seem to see a way to gradually fade the alpha ( the opacity), its just set opactiy to #

    5: I didnt actually look on the forums yet for this one but, is there a way to make save function for RPGS ?

    Sorry if some of these are already answered on the forum, I made a quick look and didnt find what I needed.