Here are two different isometric views im using for my game
let me get you peoples opinion ^_^
The first:
img854.imageshack.us/img854/6929/isometricviewtesttradit.jpg
is the traditional isometric view, angled such that if you flipped the level, the walls would still line up
The second:
img341.imageshack.us/img341/9630/isometricviewtest90angl.jpg
slightly different view, maybe some games use this view, but it is less used than the first
Pros: of the traditional view:
1: Everyone is familiar with it
2: less graphics will be required as wall type can simply be fliped horizontally as apposed to needing both wall types
3:
Pros of the alternative view:
1: 90 degree angle wall on the left side, may sinc up with the 8 direction movement a little easier
2: New view, and in my opinion looks nicer than the tradiional isometric view
3: slightly less used, so will give players something new to look at in the isometric game world
so please give me your opinion on which one you think looks better
or if you can think of any other pros and cons of each
please note that there will be 8 animation types for the character ie the 8 moveent directions
edit: or i can use both and have cool star shaped roms
OR i can use both and maybe different level types will have different views,
this of course would require more graphics, and make file size bigger