cow_trix's Forum Posts

  • Updated that .cap with some info on Private Variables.

  • cool game tho, if it wasnt so...minimal... then I bet there would be more players.

    How ironic.

  • http://dl.dropbox.com/u/1378330/Bullet% ... Events.cap

    There you go. Hopefully that should answer a few questions. I wasn't sure what level you were at with Construct, so I just went right back to basics.

  • It'd be nice to get some help, I only just started with this new program, if youd like I could show you something similar to what im trying to make, and you might be able to tell me if anything is imposible?

    Can I ask what version you're using?

  • Hey FancySamantha. Those all sound like readily acheivable things with the Bullet behaviour and some quick events. But if you want to make your own plugins, you should have a look at the Construct SDK located here:

    I could whip up a cap showing you how to do those bullet thingys if you'd like.

  • Hey knuckle. Didn't you just post this, here - ?

    Probably better to just reply to that, rather than start a new thread.

  • Also I tried to retry so i could see the boss (the game says you can start where you left off) but when I retried all the enemies couldn't shoot (nor could I) and the ship rebuilding was glitchy.

    Hmmm... Really... That shouldn't happen. I'll take a look at that, thanks.

    Well I got some complaints it was too easy at the beginning, so I amped up the difficulty a lot. Perhaps too much lol.

  • I'd have a few sprites (probably 4) that follow the mouse when it isn't down in a circley formation. Then, when it is, they act as "waypoints" - when the mouse passes over them, a Private Variable becomes true or something. If all four waypoints become "true" within one "mouse down" event, then the user has drawn a circle.

    With this, you probably want some kind of outline/ghost for the user to trace over, so they know what kind of circle they need to draw.

  • It may not be always apparent; are you using two instances of Mouse and Keyboard object?

    Thankyou good sir! That was indeed the problem. And thanks also PixelRebirth, that worked too (although it means the bullets do twice as much damage).

  • Well, in utter desperation as the competition ends tomorrow, I'm going to post my .cap for the Minimalism contest. I just cannot figure out what is wrong with it. Everything works, except for the fact that when the main character shoots, he shoots two bullets. I've tried isolating code, rewriting code, everything I can possibly think of and it just does not work. Very frustrating. Anyway, if someone wants to look it over, see if they can tell what's happening, I'd really appreciate it.

    Hmmm, in hindsight, this may be asking a bit too much... Ah well, I may have missed something obvious. But don't waste too much time or anything.

    http://dl.dropbox.com/u/1378330/aaargh.cap

  • ...

    Thanks?

  • Hey guys, just made this for the GameJolt minimalism contest. Hope you like it!

    <img src="http://dl.dropbox.com/u/1378330/Mineoba.png">

    <img src="http://images.cdn.gamejolt.com.lg1x3.simplecdn.net/games/998/screenshots/998_1905.jpg">

    <img src="http://images.cdn.gamejolt.com.lg1x3.simplecdn.net/games/998/screenshots/998_1904.jpg">

  • I also carved out a cave by the beach where I etch into the wall the binary that makes up all the game files.

    But what about erosion? Personally I transmit the data into space, so that if something crashes I can just get into my FTL spaceship and catch up with the transmissions.

  • Perlin noise plugin is great! And I would have to give this idea like... seven thumbs up. T'would rock.

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  • Hmmm there are some limitations. Biggest layout I've been able to get away with was 12000x12000, and that was with a fair bit of optimisation.

    I've tried systems that don't work with a layout per se, but actually store the level in an array which is drawn as the "virtual position" of the player is changed. With that, I really can't see a limitation on level size. Couldn't get it working but I haven't tried that hard, and I realise thats not an amazing explanation...

    Diagram may help:

    <img src="http://dl.getdropbox.com/u/1378330/Untitled-3.png">