cow_trix's Forum Posts

  • Hey JanMan. Here's the .cap for a little RPG engine I've been working on. It's not brilliant, but it does work (Except for the conversations, but that's just because I haven't bothered working out all the logic, the method is sound).

    http://dl.getdropbox.com/u/1378330/RPG.cap

    Its not commented, its pretty rough, but maybe it can help.

  • Does it have to be influenced by anything ingame? If I was doing it I'd look for dripping animated textures online and then make it into a semi-transparent sprite.

    You can make this texture yourself with the following tools:

    Video Camera

    Piece of glass or perspex

    Liquid in question

    Green screen setup (possible to do quite cheaply)

    Compositing program

    If you want more information on the DIY solution give me a PM, otherwise there should be something floating around the net.

  • I can't seem to get the Trigger Once condition to work... Have I misunderstood it's usage?

    In this example, shouldn't the button only add something to the text box once?

    http://dl.getdropbox.com/u/1378330/triggeronce.cap

  • I hate to bump a topic, but this is for the GameJolt competition that ends this weekend. Anyone?

  • Okay and just another question. I have a bunch of objects following my main character, each at a fixes position in relation to it. Sort of like a line of ants. I've got it so that they follow it, but it acts like one rigid body. How can I get it so that the objects follow with a more snakelike movement?

    Hmmm... While the 3:0 ratio isn't promising, here's another question: I want to procedurally generate a map. It should be simple, as there are only two types of objects: Ammo and Enemy. But basically I figure I need at the start of the layout for Construct to randomly place a number of these objects, but I have no idea how. Any ideas? [Ok, figured it out.]

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  • > wow I heard about construct the exact same way.

    >

    so does this mean your avatar isn't a photograph?

    Yes, it is a photograph. I'm just a student CGer, haven't really done anything avatar-worthy yet. I use it in all of my avatars for a bit of consistency, and Hendrix-flavoured awesomeness

  • Hey, I'm just having some problems with the vehicle behaviour in the latest build, namely that:

    1. The reverse doesn't stop reversing, there is no friction, so you just keep going until you accelerate again.

    2. I can't reassign controls. I'm trying to get a WASD control scheme but it seems to break the behaviour.

    Thanks in advance.

  • That made my day.

  • Hi,

    I heard about Construct when Thomas Mahler posted about his game over on CGSociety. When I checked it out I was blown away.

    I got into making games professionally over five years ago as an artist where I've been working on big budget games. I love my job but have always enjoyed playing around with my own ideas just for fun. It seems like big game companies are often unable to take risks due to incredible business pressures and so it's largely up to small independent projects to inject new ideas into the industry. Construct is an ideal tool for this as it lets people play around and experiment instead of following rigid rules and practices.

    Anyway I'm happy to be here is the point.

    wow I heard about construct the exact same way.

  • You should never spawn mouse and keyboard objects, ever. Just make one and copy paste it to all layouts.

    Can't you simply have one global mousekeyboard on the first layout?

  • Hey, I'm trying to use this plugin for a kind of movement where you change the direction the character faces with the left and right keys, then go backwards or forwards with the up and down. I want the camera to always be looking in the same direction as the player, so to speak, in other words always being at the same angle as the player. Can't seem to figure it out. Any thoughts?

    http://dl.getdropbox.com/u/1378330/adva ... camera.cap

    ^^ There's my attempt at it, but it doesn't work at all...

  • Upload the .cap on a file sharing site like box.net or dropbox.com, and then post the link. I don't really know what's happening in your .cap right now.

  • Couldn't you just make a solid "hollow box" sprite the size of the screen and always centre it at the point in between the 3 players?

  • It would be really helpful if you posted a .cap. Crashes are usually fiddly things, and it's pretty hard to tell whats happening under the hood from a distance.

  • Breaks down a bit when you make the units solid/change the RTS cell size, but still a pretty elegant solution.