cow_trix's Forum Posts

  • Dropbox public link (latest .cap):

    http://dl.getdropbox.com/u/1378330/RPG.cap

    A few questions:

    1. So I have a sprite with the 8-direction behaviout on it. Thing is, the "perspective" I'm going for is not top down, so I need the sprite to travel slower vertically than horizontally. Any ideas how to acheive this?

    2. So my NPC (friendly) AI system basically works like this: NPC's roll a random number to decide if they're going to do something. If they do decide to do something, they look for a "node", and if they can see one, they move to it. For this, I'm using a combination of the RTS behaviour and the LOS behaviour. Problem is, I can't figure out how to get NPC's to move to a different node - right now they only move to the first one I made. I don't want to make it a random choice, however. I need something that takes into account the distance between the NPC and the node, and also a priority level for the node (i.e. my fisherman NPC will be vastly more likely to want to fish). [you know when I said it was slightly solved? I broke it again... It works the first time]

    More questions as I come to them I guess...

  • Device name: ATI Radeon HD 2600 XT

    Pixel shader: 3

    Estimated VRAM: 1522 MB

    Motion blur: Yes

  • Plugin for the technically incompetent perhaps?

  • Awesome. The events are a little beyond me, but awesome.

  • Particle catcher. He's hungry, feed him! Didn't compile the .exe, getting lazy.

    http://dl.getdropbox.com/u/1378330/001.cap

  • Oh sorry misfit, I had the reply thing open and everything but I totally forgot. Yeah the problems I'm having aren't really predictable... I can open it, but it doesn't remember the strings, and I can't get back to the first string, i.e. the counter doesn't go back to 1. I can't tell if it still displays the first string, however, because it doesn't display.

  • A "get variable with value closest to:" would be cool.

  • I use the Layout object mainly for compartalisation. Say I'm doing an RTS. The Worldmap may be the layout object while the UI may be in the layout itself. When you want a little compartmentalized object with its own coding and actions, use the layout object.

    I believe someone used the layout object really well when they were making a "Two camera" game a few months ago.

  • Hmm I can't get it working on 99.42 or 99.5.

  • Yes, I would be using DirectX. That would be really great Misfit, I'd appreciate it.

  • Thanks Mipey, some really good ideas there.

    Hmm yes the text manipulator object. I do believe this is the key thing here, but as there's basically no documentation on it I'm basically feeling around in the dark, which probably won't lead to anything. Does anyone know how to do the keyword scanning with the text manipulator?

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  • Embarassing . Installed it this afternoon. Thanks anyway.

  • Ok so I've tried fiddling around with things and none of it seems to work. Basically I'm trying to create a little text adventure, with these features:

    -Analyses input sentence for keywords, gets order of keywords, and then gets a function out of that. (e.g. "Go get the rope over by the basket". "Get", "rope" and "basket" are filtered, sees the order, so the character gets the rope)

    -A scrolling output conversation box. The list object doesn't work because I want it to scroll without you being able to select an item.

    -Images that change according to the output box. I should be able to do this.

    So, as random tinkering has led me nowhere, can anyone help?

  • Anyone else see this:

    <img src="http://img134.imageshack.us/img134/4322/23778571.jpg">

    in the latest version when running their programs? Picture is from an untouched new game when run. Its kind of annoying and I can't figure out how to turn it off. Please make it optional in the next update. Its really not useful for me at all.

  • Cool. Well, as I have absolutely no experience in Python, I guess this is a feature request now.