cow_trix's Forum Posts

  • So I'm curious about AudioSurf-esque runtime audio analysis, e.g. the user imports a audio track, and the game analyses things like the tone, treble, rhythm, pitch to create a dynamic environment.

    You could sync an environment to a track manually with a LOT of work.

    So, two questions:

    1 - Does anyone know anything about audio analysis, a la AudioSurf?

    2 - Can anyone think of a way to implement this into Construct (I would think through python or a plugin, XAudio2 doesn't seem flexible enough)

  • Graph Drawer

    Draws simple tan, cos and sin graphs. Change amplitude, point frequency and vertically translate the line.

    http://files.getdropbox.com/u/1378330/graphdrawer.cap

    http://files.getdropbox.com/u/1378330/GraphDraw.exe

  • Hey. Does anyone know a way to filter certain characters in an edit box in runtime?

    Might be easier if I just give an example...

    User makes EditBox1 = "Hello there."

    On button clicked, "Hello" filters to "Goodbye"

    EditBox1 = "Goodbye there."

  • It's a bird! It's a plane! It's an 8-bit sheep!

  • You'd better post it on the tracker, or it might just sink to the bottom.

  • Ah, cool. Your way is a bit more refined I think.

    Space Invader Generator

    Inspired by http://www.kloonigames.com/blog/games/post_it

    http://files.getdropbox.com/u/1378330/gen.cap

    http://files.getdropbox.com/u/1378330/8bitgenerator.exe

  • Okay so I'm going to make this my little experiments thread, I felt bad making another when it was at the top of the forum. I'm going to set a time limit for myself for a top of six hours, then I'll submit whatever I have. Any suggestions for an experiment would be great.

    Katamari Clone

    Hey guys. Looking at Linkman's Gravitation behaviour I got thinking, so I've just been working on a bare bones Katamari Damacy clone for the past hour. Unfortunately, as I couldn't get the Gravitation behaviour to work with physics, I made my own little workaround. Thought I'd post my stuff just in case someone is interested. I'm working on something else right now so I can't put any more time into this, but someone could turn this into a fun little game I think.

    http://files.getdropbox.com/u/1378330/k ... _clone.cap

    http://files.getdropbox.com/u/1378330/KatamariClone.exe

    I think it's all pretty self explanatory. I used some nasty coding in some places, but it's a start at least.

  • I was trying to make a Katamari kind of thing, but ran into a lot of flaws. If this had a compatability with the Physics behaviour, it would be really cool.

  • Okay, so I guess I'll just have to use the "play from file". I've got that kind of working now anyway.

  • Okay so I'm trying to implement music into my program and its an absolute nightmare. I'm using 0.993.

    Importing files into either the "sound" or "music" folders in the Project Bar causes Construct to be unable to save my file. When I attempt to call these files with a 'play music' action, they don't show up under the "Resources" tab. They do show up when I put them in the "Files" folder, but then that causes Temp.exe to very strangely not appear and just sit in the background processes using 60% of my CPU.

    This is after following ThomasMahlers tutorial and scouring the wiki (a lot of which does not apply to 0.99.3)

    Basically, can anyone explain proper XAudio2 usage to me? Or maybe post a working .cap?

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  • Hmm I'm having a lot of trouble making a new level, in particular duplicating my test layout and then resorting all the pieces into a new design. There's a function called "clone layout" that does this but it appears to be gone in 0.99.3

    Any idea how you can do this now? Copy & pasting the objects and events doesn't work very well at all.

    EDIT: Ok I've figured it all out now.

  • Did this a while ago, works fine. Might not be the best way to do it, somebody feel free to prove me wrong.

    Shoot - Space

    Left and Right Arrow Keys to move

    Jump - Up arrow

    Reload - R

    http://www.mediafire.com/?o33fuwk0uoy

  • Who's lokiji? I was kind of stuck trying to think of an idea for a game, so I asked my drunk friend, and he said this. So if this is very similar to someone elses game, oops

    Yeah, it's only one level, sort of tech demo stuff before I actually invest a lot of time into it.

    EDIT: Ah, yes. I can see the similarities, in terms of length and silliness of title and platform genre. My bad, I may just not post for a while so my shame is forgotten

  • Here's a little game I'm working on, at least the tutorial level as just an experiment to get all the gameplay elements working. It's a puzzle game, with a focus on really, really evil puzzles. I'm going to try and make this very, very hard.

    So, try to break it, give me some feedback and maybe some suggestions what I could do in terms of level design.

    <img src="http://img30.imageshack.us/img30/3641/79174303.png">

    https://dl-web.getdropbox.com/get/Lllam ... 445a9&dl=1

    MIRROR: http://www.mediafire.com/?zyfl2mmmgmg

    Oh and this is the first game I've shown with Construct! Yay!

  • Hmmm alright it seems to have fixed itself. Sorry for a pretty much useless thread then