cow_trix's Forum Posts

  • Oh and is there any way to change the vertical and horizontal speeds of the rts behaviour.

  • Hmm I've run into an odd problem where the RTS behaviour only appears to work with square sprites (i.e. equal width and height)... Anyone seen this before?

  • I think I'm definetely missing something here, but can't this affect be quite easily achieved without the 3D box object? What are the advantages of using this method? And is the only wanted effect here the player character growing larger as he nears the bottom of the screen, cause that can really be done in two lines.

  • Okay, fixed it, it had something to do with having python scripting enabled. Thanks for your help.

  • Yes, sorry, I meant edititime zooming, and thanks for telling me that. As I said, big newbie.

  • Hmm ok so I've made a fair bit of progress. But now, when you shoot and reload about 2-4 times, it crashes, and I have no idea why, the error message just says something about debugging which doesn't really help me much. Anyway, hopefully someone has encountered this sort of thing before.

    But anyway, Construct is awesome, and this is the furthest I've gotten into a gaming project and it's been only two days, so yeah, it's pretty damn cool.

    .cap:

    http://www.mediafire.com/?tttghem0mwq

  • Hey all, I'm a fairly big newbie at Construct, but I have a few requests anyway. Just some ideas that I think would greatly improve the program. I'll do my best to do my research, and not post lots of already existing ideas. So, here goes.

    1) An appearance category for the Box object (basically the same as with the Sprite object, with skew and invisible on startup)

    2) An incremental save option for easier versioning. That is, appending a number to a save file, and every time you choose the "Save incremental" option, it saves another version with a higher number, e.g.

    myproject_0001.cap

    --->Incremental Save

    saves as

    myproject_0002.cap

    At the same location.

    3) Separating path histories. I'm not sure of the technical terms for all this, but when you go to save a file, you get taken to the last path you took a file from, e.g. importing a graphic or sound. I rarely, if ever, will have the desired .cap location at the same path as the last graphic/sound I imported. It would be good, then, to have individual path histories for different operations.

    4) Runtime zooming. This may be already implemented, but for the life of me I can't find it. So I don't always have to see a 1:1 scale view of my layout. Would be handy with options like Show All, or Show Layout.

    All for now but not forever.

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  • Thanks Rich! Quick reply.

    [EDIT]

    http://www.mediafire.com/?iml1ddyzryt

    Okay, I tried to follow all your points.

    So now it's not working much, I tried to do what you said with the angles for the walking but I don't think I'm doing it right...

    And now the "shoot" animation doesn't play at all, and I can't get it to spawn my bullets.

    So yes, I think I need help...

  • Hey guys, Construct newbie here. I've got a platformer character, and I can get him to shoot when I press spacebar. It goes to the animation, but it doesn't play, it just stays on the first frame. And when I press down spacebar the bullets are supposed to spawn but they don't. Any help?

    Thanks in advance.

    (I can't figure out how to attach stuff, so I just uploaded it somewhere else)

    http://www.mediafire.com/?kxneljuzzww