Colludium's Forum Posts

  • Yup - you've asked the event to wait 4 second at a timescale of zero.... Try setting object time scales instead of system time scale.

  • JPatchZ, I agree. It's light years ahead of Spriter, which seems to have stagnated, and it has better features than Spine. It doubt there's enough interest here to create a plugin, unfortunately...

  • The second 90%... what about the 3rd?

  • ^^Excellent - thanks!

  • Hi lucid - I was wondering, while the next version of Spriter is still in development, is there any plan to incorporate into it some weighted bone / motor joint options?

  • IanHarlow - look under System expressions, you can set object timescales there.

  • Dear community,

    I'm interested in creating a plugin for the Creature 2d animation software. Without promoting their product (too much) it has some excellent features that would make it an excellent addition to anyone's dev tool-set. In some respects it's arguably more advanced than Spriter and Spine.... My problem is that I have no idea where to start (!) and my understanding of javascript is rather minimal. Kestrel Moon have created a WebGL/javascript runtime on Github, and they are content for us to port it to run with c2 (and they will help where they can).

    So... are any of you plugin creating gurus interested, willing and able to help with facilitating the creation of such a plugin, or is this too much of an ask: a mammoth task of gargantuan proportions and I should just move along...?

    Thanks in advance...

  • No Ajax for me with v13 as well. I'll have to wait a while...

  • zatyka, I really appreciate you making these posts. I honestly think I learned more about game creation and c2 in the 48 hours of hard work enforced by LD than any other time - so I hope that this LD becomes another good distraction for everyone who's committed to using c2 (and able to afford the time - personal caveat, just in case...).

  • I -might- be entering. I suspect I won't have the spare time, however, . We'll see though!

  • Great news about the RPS article! Excellent!!

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  • Congratulations! Did you use NW v 13 alpha in the end?

  • Ruskul - this is awesome - thank you! I managed without hacking the standard plugin for umbra, but it was a massive pain not having kinematic bodies (for crying out loud!) and access to raycasting etc. I'm going to make these changes to a copied branch of the standard physics plugin, and I will then change the name so there can be no confusion - I also have a rather haphazard filing process for my stuff!!

  • , I did 2 hours of continuous testing and never observed any degradation in performance. Now, that was on my desktop and not on a min-spec laptop using intel hd graphics, so I am still reserving judgement as to whether or not nw.js v12 could be good enough for me. I guess the big question is will Ashley update the greenheartgames source or will he wait until someone else does that instead? Either way, I don't want to wait 6 months until the greenworks plugin supports nw v13. My money is still on being able to do something more comprehensive and magic... which I would happily pay for.

  • Thanks rekjl !! I just checked and the video still works for me - hopefully just a server glitch...

    - I haven't played through in a one-er yet using v12. That will be a good test - I'll do that this weekend and monitor it closely. My game doesn't use much image/asset memory (approx 100 Mb IIRC), most of the gpu demand is from shader/blend effects and cpu demand is quite low. I suspect that I will also see evidence of a memory leak - I'm also hoping to hold out for nw v 13 and would rather avoid the risk of upset customers if I can, even if I don't see any leak evidence myself.