Anonnymitet, thank you - there's some very good advice in your post. I am not keen on giving the game away and, like you, I thought that Groupees would be the best compromise for gaining some visibility. I was promised by my contact that they would distribute the keys for me, and I hadn't really comprehended that after launch sales could be affected so much. For me this is a great experience, no matter what happens. It's interesting - launching a game that has a similar theme to Limbo brings out the worst is some people. The ratio of yes votes has gone down a bit after the initial craziness, with a few negative comments by people who clearly haven't tried it, but I'm still showing as inside the top 40 with about 50/50 yes/no ratio. Fingers crossed for a couple of weeks and then I can start fighting with NW.js and the Steam api!