Great news:
The nasty memory leak (memory-leak-in-chromium_t163711) bug in NW10.5 and NW12 is fixed! <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">
Now the nw.exe process is much more aggressive in flushing memory, changing layouts will trigger a clearing a few seconds into the new layout. The memory usage does not escalate endlessly leading to stutter (& crash) after some time of play (time varies on size of game).
Another GREAT news:
cpuutilisation tracking shows a major reduction. This means a big performance improvement. On average, I am seeing around a 20-25% performance speed up for my logic bottlenecked RTS-style AI battles.
A really bad news:
Save game state not compatible with NW10.5 or NW12. LocalStorage does not carryover nor does the Save/Load state. Obviously you all can understand the implications. Pretty much if you are on an older NW and already published, updating to this = wiping your gamer's saves = not happy gamers.
Some weirdness:
It seems to ignore or does not process the local storage triggers like "exist/missing"
This used to work. It would enter full-screen by default, and subsequently it checks the localstorage key first, sets it, then fullscreen or or window mode based on the saved setting. Now it does not trigger.
Alpha 6 Download: http://dl.nwjs.io/live-build/11-23-2015 ... .0-alpha6/
Just extract it over your NWForC2 folders, win32/64 etc.
Post: nw0-13-alpha5-testing-report-alpha6-works_t163879?start=70