Ashley
megatronx
Colludium
MelVin
Tinimations
Danwood
MadSpy
Okay, some good news!!
Just tested the NW.Js 0.13 Alpha6 (latest live build today on github).
The cache/temporary session folder storage seems to be FIXED!
It's a set folder under:
C:\Users\bob2\AppData\Local\StarNomad2\User Data\Default\IndexedDB
In my game, its folder is: chrome-extension_ihbilmccnkojgdhdikkoikjihbfjeecf_0.indexeddb.leveldb
And it persists through game exit and relaunch.
It IS compatible with C2's Save/Load system! Hurrah!
But, still we cannot export using NW.Js plugin object, same blank screen bug on startup. So we cannot use custom save/load systems, having to go with C2's default Save/Load.
I spent a day making & testing a custom file save using NW.Js read/write, also making it possible to add mod support for the game via text files... but now the default Save/Load is working fine.
Also, Full-screen works fine. I use the Browser object to request & exit full-screen.
Going to proceed to test LocalStorage plugin see if that works too.
Basically if it does, then Alpha 6 is good to go and GreenWorks can be updated! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">
EDIT: LocalStorage WORKS.
The triggers Exist, Missing etc works fine, retrieving data works.
0.13.alpha 6 is now operational! GreenWorks Steam plugin update time?! <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">
Alpha 6 Download: http://dl.nwjs.io/live-build/11-23-2015 ... .0-alpha6/
Just extract it over your NWForC2 folders, win32/64 etc.