Colludium's Forum Posts

  • OK Solomon, all of my points were meant to directly address your questions, some of which had been repeatedly answered already... If someone doesn't understand your meaning then it's not traditional to blame the reader for any ensuing confusion.

  • Soloman, to answer your points:

    1. Go to the Scirra front page, click on "Learn More" then scroll down to Multiplatform Export where you will learn of the nw.js export for desktop. After reading this you would have to search google to learn about it if you were not familiar. You could also read some of Ashley's blogs like this blog about export options.

    Regarding your other point here, can you please explain what deals would be broken by such file sizes - you have not made this clear..? Just FYI, Elder Scroll Imperial Edition is >110Gb, so what upper limit are you referring to?

    2. If you can preview in Chrome then you can see what a nw.js export will run like. I am not sure what your reference about piracy is for exactly - but you should not expect to get everything for nothing when Scirra are running a business.

    3. Google search nw.js github, which should be a natural inquiry (see point 1). There is plenty of information on github. You are confused about file size and performance.

    4. You clearly do not understand what nw.js is - c2 only exports html5 and that exported product can then be wrapped by nw.js to be played on desktop. All of the c2 games on Steam are wrapped using nw.js in that way, and in spite of your concerns I am not aware of any buyer being worried about download file size.

    5. Yes, but c2 games cannot be played in a DVD player, so I presume you are considering selling DVDs with your game recorded inside. If so, they will still need to run on the operating system of choice - this is a html5 engine, remember, and all exported games need to be wrapped if they are not to run in a browser (see point 1). If you're concerned about your buyers running out of disk space then I think it's highly unlikely that a 100 Mb addition to any game will be of concern to someone with a 1Tb drive.

    It is worth also considering that you could also publish for Windows 10 directly....

  • Perhaps it's about time for a complete rework of the shadow caster behavior to support multiple light sources so it would be useful in a real game by not creating weird shadow artifacts...? Something like illuminated.js... There's an illuminated.js editor demo here to show how simple and effective it is.

  • I forgot to add - when you uninstall c2, do you delete all of your plugins that remain on the c drive in the exporters folder? It could be that one of them is corrupt.

  • Are you launching c2 as stand-alone or via Steam client? No matter - here's how I would try to fix your problem; you may or may not have tried all of these but here goes...

    I would first suggest you uninstal both c2 and the nw.js for c2. Then have a look in ../users/yourname/AppData to see if c2 has stored any files there (this happens with steam installation and, I think, if you drag c2addon files into the editor rather than install the plugins yourself). After that, scan your registry and fix any errors (I would recommend ccleaner - the free version). After all of that pain, a system restart will be required and should set you straight for a good installation.... Good luck!

  • Save the game data files locally using the nw.js object file actions (don't bother with local save). Then configure steam Auto-Cloud to inspect and update the folder where you save the game files (you just need to pick a folder where the nw.js object will have write access, so My Documents or a sub-folder is best IMO). This tutorial contains an example of how to use the built in save game function with nw.js; however, you could easily opt to save data in a file of your own format, something like "mysave.mygame" and read/write data to it as text.

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  • Here is Ashley's response to a similar question regarding c3 development. Having such gorgeous additions as a timeline editor in c3 are unlikely, given the prevalence of 3rd party tools like Spriter. I am sorry to report this.... having the ability to control and animate a group of objects within a scene graph would be rather useful....!

  • Problem Description

    When running exported nw.js project, if you press Alt+Enter then the project goes full-screen with a black screen and then crashes. Alt+Enter is normal user input for full screen toggle in Steam games.

    Alt+Enter causes full screen toggle in browsers as well, which is not expected. When running a c2 preview in Chrome and Firefox, Alt+Enter toggles full screen, so exported c2 projects are demanding full screen toggle using this keyboard selection...

    Attach a Capx

    Not required - just export or preview the platformer template.

    Description of Capx

    n/a

    Steps to Reproduce Bug

    • Run exported nw.js project.
    • Press Alt+Enter

    Observed Result

    The nw.js export crashes with a full black screen.

    Expected Result

    Nothing. No command to full screen was made.

    Affected Browsers

    • nw.js: (YES - Alt+Enter causes black full screen crash)
    • Chrome: (YES - Alt+Enter toggles full screen)
    • Firefox: (YES - Alt+Enter toggles full screen)

    Operating System and Service Pack

    W7 SP1 x64, nw.js v12.0 & v12.3

    Construct 2 Version ID

    r216 64 bit

  • Change the on collision event to 2 separate collision trigger lines. Then, in the second line (on collision with bat) add the event Bat Destroy.

  • Thanks Anonnymitet! Good idea - I'll look into it!

  • Without a capx example it is unlikely that anything can be done to find the cause. Are you able to provide one that reproduces this bug?

  • The same bug? And not NW...?

  • This offers some great design opportunities for c2. In my usual way - I am slightly excited .!!!

  • Following this closely....

  • Thanks GenkiGenga!