codah's Forum Posts

  • soooooo why are you signing manually?

  • You already had this answer a few posts up

    Also you didn't give the critical information: you want to copy ALL events from an event sheet to another, not just some of them. Anyway, you have it working now.

  • I just read it but I think I am still missing the trick here, Is that something to do with wider and taller backgrounds on scale outer please ?

    Do you think 640 x 960 layout size is fine and I just have to work on the backgrounds ?

    Sorry about that I am just a little confused here.

    Just make your layout wider than your window size. Test it on the XDK emulator and see how it looks.

  • > I'm not sure what the question is exactly?

    >

    > Free version, you cannot make any revenue.

    > Personal edition, you can make up to $5K.

    >

    > I would think content of your game is irrelevant to Scirra, and you should just comply with relevent laws.

    >

    Other game engines have rules against using their software for the creation of adult content. I want to be absolutely sure that I'm not breaching any terms.

    And while it isn't a legal matter, I wouldn't want to create the game using software whose creators don't want it to be used for erotic content. I wouldn't want some of my own work being used by people who have certain interests, and I want to extend that same kind of respect to the creators of Construct2 (i.e. if they'd rather that their engine not be associated with erotic content, I would use a different engine).

    ok

  • search "screen size" or "mobile resolution" in the tutorials and you will find ways of doing it.

  • I'm not sure what the question is exactly?

    Free version, you cannot make any revenue.

    Personal edition, you can make up to $5K.

    I would think content of your game is irrelevant to Scirra, and you should just comply with relevent laws.

  • Test on the XDK emulator?

  • codah this is the name that will appear on the people who buy your app credit card statements. you can put whatever you want it to be so that they will recognize where the charge came from. So app name or Company name will work. I recommend if your going to do more then one app make it the Company name or and abbreviation. you can also change this name later through google wallet

    oh ok I had it wrong way around

  • While were on topic on the 'Or' I question this logic let say if you need A+B=C or A+D=C instead of creating two event for the same outcome we really need A+B or D = C. Have you brought it up to the creator because i once was able to do this but i cannot figure out how i was able to do it.

    Because in many puzzle like game being able to be flexible in how you decide makes the content a bit fresh and user friendly controlled instead of Master game only.

    You could do

    [attachment=0:2xbnip7l][/attachment:2xbnip7l]

  • The 'pick nearest to' is not necessary as you already have the Family1 object picked from the 'On left button clicked' event.

    To combine events 4 and 5 use 'or'

    [attachment=0:2jtnzo2j][/attachment:2jtnzo2j]

    For your main question, you can use a third party plugin called 'nickname' and so create objects by name. You could also combine your sprites into one sprite and have different animation frames on that one object instead of different object types. That way you could 'create' the objects based on animation frame number.

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  • There's a way you can do it, actually. With weird integer encoding. >.> Let me see if I can't whip up an example.

    I don't think there's any doubt it can be done, but it will never be recognised natively by C2. Not sure if its worth it for a bit of syntactic sugar, but to each his own.

    edit: whoops missed the last few posts. My statement still stands though

  • Just put whatever you want, so that you recognise on your bank statement that this is a huge payment from google from your app

  • Lordshiva1948 the problem is that our apps actually do work fine on tablets, but Google Play does not recognize this.

    After some digging, it seems our android-manifest does contain

    [quote:2jke615m]<supports-screens android:anyDensity="true" android:largeScreens="true" android:normalScreens="true" android:resizeable="true" android:smallScreens="true" android:xlargeScreens="true"/>

    which seems like it should do the job, however we still get the warning.

  • lol codah more work for poor Ashley and co boys codah and me want this asp

    Well, as long as they are doing an editor upgrade.. it's one more feature to add