codah's Forum Posts

  • codah & nichekeys I'm using ScreenOrientaion and having no issues what Iphone are you guy's using? also are you using the latest plugin?

    I guess I have the latest... just downloaded it days ago. I tried my app on an old-ish iPad.

  • It is a bit strange. I'd be inclined to call it a bug. There is an initial Array instance created, but no battleHolder instance (which I would've thought there should be given they have a container relationship). If you use Object Layout as first layout, and disable all events, there is 1 Array and 1 battleHolder instance as expected (of course in that layout there is a battleHolder instance placed in the editor).

    If we do a similar thing with 2 Sprite objects (so have a Sprite1 and Sprite2 in a container, place a Sprite1 on the initial layout and a Sprite2 on the other layout) we get a Sprite2 created for us due to the container relationship.

  • Are you finding problems using the object-type-per-enemy method? Coupled with good use of Families I think it is easier to think about. Maybe share what you have done, at least in concept.

  • Yeah try the 'roguelike' 3rd party plugin to generate a map.

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  • Did you choose 'fullscreen' in the XDK build settings? Did you follow the 'resolution independent' tutorials? A screenshot would help.

  • > Now. current version of cranberrygame PhonegapScreenOrientation not work on IOS app.?

    >

    For me, it works, but then I get NO touch controls. i.e. I can't touch/tap anything in my app until I remove it.

    Any help please as I can't publish.

    bump. anyone else using ScreenOrientation?

  • Oops. Listen to Codah. He knows the simplest way to do it

    I just meant that he seems to be after a C2 solution

  • why are you trying to teach him JS? I doubt he's going to do that if he doesn't want to even use RegEx. And anyway there are built-in RegEx expressions, did you see me code screenshot above?

  • There's no way around it, you're gonna have to learn some stuff. At a minimum, C2 has the same basic text manipulation functions as other languages. Read up on https://www.scirra.com/manual/126/system-expressions, under 'Text'. These will be more than capable of doing what you need.

  • You can take the APK you built and directly install it on your phone. If you uploaded to production, then just wait and it will appear.

  • I'm not sure what you mean.

  • > You can drag layout names in the projects area to reorder them, but not event sheets. Just one of those editor oversights no doubt..

    >

    It could have another beneficial use. When arranging Object types, it would change the object's z-order, similar to how Photoshop layers work. Don't know how complicated it'd be to implement....

    Hopefully the Event sheets order isn't anything hard to do.

    You can already arrange object types in the Z order window, if that's what you mean.

  • Put a 'System: Wait 0 seconds' after the Create Object so the object exists when the function is called.

    You can disregard the first printout of the array's UID. I put a battleAttackerArray:Destroy as the very first line, so there are no instances, and it still reports UID 1. edit: a 'wait 0' after the destroy fixed that.

  • I thought you said you didn't upload an alpha version?

  • You can drag layout names in the projects area to reorder them, but not event sheets. Just one of those editor oversights no doubt..