Amazing codah ! Exactly what i was looking for! You used Families and individual Object Types! I now have both methods at my disposal! I'm breaking my exclamation key!
I believe this deserve an entire tutorial on arrays just to add this method to the more popular "single object type / animation frame" method. Once I understand how SOL choose each monster in the family i will try to create a tutorial around your example.
Thanks you very much again Codah, you solved a big issue i had from the beginning of time and by itslef this example is a powefull template of a complete RPG / Any Game cycle.
Of course thanks to you Kyatric for creating the original example wich, beyond my bitching, actually shows the best way to go for non heavily animated objects, like inventory items, shops, level editors, etc. (I'm on your "How to Code Monster Loot Drops" this days).
Thanks you very very much to both of you!
No worries. I guess you've seen the tiny 'gotcha' (not really, just some boilerplate stuff) hidden away in the Group, and that you're ok with it. i.e. an On Create for each monster type... It's not that bad and once done, it's set and forget.