codah's Forum Posts

  • I am using scale outer in the first app.

  • I've asked about this but I don't think I got an response so I guess nobody knows.

    With one app I get only the first warning "Your layout should make use of the available space on tablets."

    With another I get "Your layout should make use of the available space on 10-inch tablets." and "Upload at least one screenshot for 7-inch tablets" (which I could do)

    With a 3rd and 4th app I get no warnings...

  • Families are not for grouping object instances at design-time, they are for grouping object types to give them common features and reduce code. But having said that, it should be pretty easy for Ashley to add that feature to the editor. Maybe with the C3 overhaul. At least you can click on each object type, and move around all the instances of that type at once, if that helps.

  • Give it to someone to play. If they smile and say, Yeah that's really good and hand it back, you should try something else. If they get a crazy grin and keep playing it, ignoring you, then you are on to something

    BTW you should always throw away a prototype, that's why it's a prototype. Never base your real project on it (this might be controvertial).

  • Cute casual game, nice graphics, very sharp.

  • It's not you, it really is tricky doing simple things like this in C2 given the nature of event sheets, which are constantly running.

    If you have an 'if variable1 equals 4 then add 1 to variable 2' (or whatever) then when variable1 hits the value of 4, that expression will then be run 60 times a second and variable2 will increase by a lot more than 1. So then you add a 'System | Once while true' which is fine, but that has its gotchas as well. I tend to have an 'UpdateValues' function(s), which is what it sounds like, but this could also be called many times inadvertently as above. If you have a turn based game (sounds like you might) then just have such a functіon and call it at the end of each turn. Otherwise, If a 'system | once' doesn't do it for you, you can track the 'previous' value of a variable and compare if 'previous does not equal current and current equals 4' and trigger on that.

    The above assumes the triggering of when to do the calcs is your issue. If it's just the actual expressions, then you just do something like

    system | set variable1 to variable2 + variable3.instanceVar - sin(23)

    or whatever your expressіon might be. As sqiddster says though, if it's the algorithm itself, then you need to give more info (and I've wasted my time )

    Or is it the if/else thing you're not sure of?

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  • Now. current version of cranberrygame PhonegapScreenOrientation not work on IOS app.?

    For me, it works, but then I get NO touch controls. i.e. I can't touch/tap anything in my app until I remove it.

    Any help please as I can't publish.

  • You're not giving much info. Is that during the Google sign up process? What does the mouse roll-over ('?') say? I'm guessing it's the name on your credit card but I'm not sure as it's worded differently (it says 'statement').

  • Peronally I find scrolling with mouse wheel really tedious and RSI-inducing. Putting up with guys at work scrolling through thousands of lines of code (or long documents) with the 'zzzt' 'zzzt' 'zzzt' sound of a (well worn-out) mouse wheel all day used to drive me up the wall. Page up/down is quicker and quieter. But I digress. And unfortunatly there is PgUp/PgDn feature in the C2 editor! So I'm liking the sound of multiple line scrolling as a workaround. Also I tend to use bookmarks at strategic locations throughout an event sheet.

    edit: and while a nice tip, the middle-button click/drag doesn't do much for me after a while. The space bar thing is interesting and I didn't know about that.

  • You'll probably get an example without behaviours, but here's one with a Timer.

  • Unfortunately showing us some valid code doesn't help at all As you say it works in the template, so.. must be something else.

  • No you'd have to simulate something yourself using arrays and maybe wrapping it in a function but I'm not sure it would be worth the trouble.

  • Can you post a screenshot?

  • Here is a tool that makes seamless patterns:

    http://neotextureedit.sourceforge.net/

    Can save lots of time. They have a great brick generator. The perlin noise would be a nice base for cave walls ass well <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Thanks for the tip. I'm constantly AMAZED at the amount of awesome cheap/free tools out there.

  • awesome