codah's Forum Posts

  • Many projects? Ok sounds like pc issues.. And posting a .capx is File menu/Save as single file. Upload attachment, etc.

  • Do all projects do this? Close and re-open C2, do New Project and choose platformer again. Does it still do it? And post the capx..

  • Try updating your video drivers.

    edit: also post the capx

  • Try my suggestions especially the first

    edit: i replicated your screenshot by turning off layers

  • Looks like a fun plugin, thanks for sharing.

  • Can you attach a screenshot to show what you mean?

    But check these:

    In the Layers tab, make sure your layers are checked in each checkbox.

    In an object's proerties, if you have opacity at 0 you won't see it in the layout

  • You could check their coordinates are equal (within a given tolerance because the numbers will not be exact).

  • codah Ahh great news!!! I am so glad that your app is working!! When it is online and if you like you can send me the link of your app and we can do app review exchange. I review yours and you review back mine <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    ok answers to your questions.

    1-I see I use Cranberrygame's Cordova Screen Orientation plugin which locks the screen to your choice either portrait or landscape. But I didn't test the final version yet but as far as I remember it was working fine.

    2-Hmm yes it happens to me time to time when you build your game for production that should be ok. also make sure you also replace the loading icons that comes when you export from Construct2 I change them too.

    3-I guess I have that too but I didn'T make it a problem until now. check out my vungle test with my game all the status is there

    4-I didn't provide black images yet but as far as you supply something that should be ok. It is a concept and if it is a horror game you might want a black screen to raise the tension and expectation for not showing (Hitchcockian I mean) but still to make sure maybe do a quick R&D or email apple maybe.

    Hopefully I could be helpful. And don'T forget to select 5.1.1. when doing the production built or apploader won't accept.

    Thanks once again. Yes I used the screen orientation plugin now but then it stops all touch working in my app... I posted that on Cranberrygames G+. Of course my app is useless without touch .

    Also I'm not getting test ads with Admob (I'm not using Vungle in this app)..

    But at least I'm getting closer!

  • Ok so.. I got back to this again. I deleted my Apple certificate, app ID and provisioning profiles. I re-created these and got a test app working. Then I got my real app working and installed on an iPad, so that's great

    If you have a moment, do you know about these questions? (also anyone else who's reading )

    1. My app is portrait-only but it doesn't lock to potrait on the iPad. I've seen people with similar issues. Any ideas?

    2. When installed on the iPad, I get my app icon fine. But in iTunes I get the iTunes icon. Is that normal during development?

    3. My app is full-screen, which is fine, but I get the 'status' at the top (time, battery, wifi etc). Does that have to remain?

    4. I don't want any splash screens, so if I provide just 'black' images, will Apple reject my app (I don't want the defaults)?

    Meanwhile I'll look for answers.

  • Well that would be an issue of your animations, or some extra pathfinding/movement logic maybe..

  • com.jroberts101.mygreatapp

  • You could issue a pathfinding 'stop' action. Pathfinding is easy to get something going quickly but you have to allow for a lot of cases Good luck.

  • Dictionary does not exactly have the meaning like in real life, so it can be confusing. I'm not saying you can't use it of course. Either way, later you can add editing and saving of the list (e.g. JSON)

  • Awesome. BTW I added a bunch more ants and it seems to work ok but some of the pathfinding seemed a bit weird. Also I'd actually put that new condition first in order (not sure if it makes much difference though).

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  • add condition

    (X)PlayerAnt | Is Pathfinding moving along path

    (x = inverted)

    after

    PlayerAnt | Has LineOfSight to Food

    Not sure if it's a full solution but might help.

    Also I think you can remove the For Eaches, except for the On start of layout one.