Chadori's Forum Posts

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    How about...

    Business License: Subscription ($240/yr)

    Personal License : Subscription ($120.00/yr)

    Not Yet Earning: $60.00 (One Time)

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    > You keep your browser based app. I'm leaving.

    > I hate this, i regret using this in the first place. I am cancelling my game for this sh**.

    > I'm never going to visit this site ever again. I'm going Unity or GMS2.

    >

    Calm it, you don't want to make it to the next stage of my list!

    > [quote:1zydx4eu]

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      >
    • the aggressive defensive disappointed that will cross the line (and probably get banned)

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    >

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    You keep your browser based app. I'm leaving.

    I hate this, i regret using this in the first place. I am cancelling my game for this sh**.

    I'm never going to visit this site ever again. I'm going Unity or GMS2.

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    Hmmm... I hope Tom and Ashley wakes up early.

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    BTW. It won't be long till announcement time.

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    >

    > > MY GOSH LOOOOOL buildobox is so crazy expensive XD even my 3dsmax or photoshop are less expensive than that i definitely stay with cnstruct 2 & 3

    > >

    >

    > Their pricing is similar to Unity's pricing for a license that doesn't require Unity branding or a revenue cap.

    >

    Which is a crazy high price for a 2d game creator that doesn't do half of what Unity provides.

    Yes that's true but let's not ignore that Buildbox is like the perfect form of C2. If C2 was native, had all the features of C3 and had a cool UI. It would be Buildbox.

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    > But remember, GM2 has many bloatwares that is it's own downside.

    >

    I don't mean to start an off topic talking here, but can you elaborate in PM, since I don't know that side of GMS2 (I haven't tried it yet)?

    I think it's better if i share it to all so everyone would know. My first impression with GMS2 was like when i first saw Unity3D. It looked cool, fully-loaded with tools, and had a great UI but i was instead disappointed. GMS2 on startup is laggy on mid-range PCs and i was shocked because it doesn't happen with Unity3D or with high spec required games that i play. So I investigated and found out that the startup of GMS2 was downloading contents from the background to advertise their site and etc... It's bloatware if you ask me. And there are also GMS2 skins which makes your PC use up high memory and cpu even though you haven't even started on a game project yet. There is also the GMS2 effects that use up your resources instead on focusing on ease of production. And and many more reasons.

    Unity3D was fast for me and C2 was very fast. I could actually go and make games at the fastest speed that i can. But GMS2, I can't work without dealing with short lags or buffer. There is definitely something wrong with their program...

    This is a reason to consider C3 more than GMS2 if you ask me.

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    all details regarding C3 etc will be made clear soon don't worry! We've all been working hard.

    Nice. Good news.

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    "- There won't be native exporters"

    Sucks, I know its nothing to lots of people but its a deal breaker for me personally, I'll just keep using GMS then.

    no sale here.

    Gamemaker has it's upsides because of it's native support... But remember, GM2 has many bloatwares that is it's own downside.

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    Tom , would there be a new and better website + forum for C3?

    Any heads up for us before the upgrade?

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    Wait didn't they start working on C3 back in 2015 ? Besides, they wouldn't be posting screenshots of their work if it is supposed to be released after 1 or 2 years, its just doesn't make sense.

    To be safe, it would be possible if they release it on 2018 knowing that Scirra might release it dependent on future build updates but it's kind of doubtful they will release it this year without being incomplete.

    It absolutely makes sense, if you try participating in other game engine beta testing or pre-launches... You'll notice that they market it in this sequence, (website -> teasers(screenshots) -> alpha test -> beta test -> final release...

    Gaps between the alpha and beta and final release sometimes takes a year or more.

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    There is no way C3 isn't going to be released this year. Do you really think that people will wait till 2019 to get it ?

    I'm sorry to burst your bubble but that is so unlikely. The only reason for this announcement might just be a way for Scirra to calm us down. Imagine, there are few programmers making C3 and compare to Spark Engine with a big team that still hasn't been released, they should be able to release first before C3 ever does...

    Besides, the logo also looks like it was made not so long ago. I doubt the release date will be this year. We can only expect more sneak peaks this year..

    Don't get me wrong, i hope i am wrong though. I am just being realistic.

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    With the rate this is going, i bet the beta release will be on 2018 and the release date in the late 2019.

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    Look at page 60.

    Ohh Nice. Finally! Scirra is starting to show some sneak peek.

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    Wednesday, right?

    What's about Wednesday? Pardon me, I haven't been active for a while.