Chadori's Forum Posts

  • How do I make a local & offline multiplayer game?

    I'm a noob when it comes to multiplayer games...

    Any reference you can give me? Any plugins? Any tutorials?

    And are photon cloud and multiplayer plugin only for online games?

    > I wouldn't trust those fake news sites, especially not today of all days:

    >

    >

    >

    I wish. Oh, I wish, Jayjay

    Wait a minute, there's still time for them to reverse this and blame it all on a hoax, isn't there?

    Oh how i wish this was just a joke!!!

    Ashley & Tom please tell us this is a joke.

    , I'm out of the loop here, but if you don't like C2, why are you even here in the first place? I'm hoping that was a joke on your part.

    C2 benefits from being cheaper than everything else. It works great, I've never ran into any more problems with it than I have with other engines. Especially Unity.

    Game Maker and UE4 are both very well made engines. Eiher way, if canceling a game is something to complain about, you either didn't plan out the development of your game at any point, or you're wasting your time developing games altogether. You should be learning how, rather than actually making them, if you don't know the limitations of almost all engines available to you.

    I could list hundreds of free game engines' limitations to you right now, and even with the experience of knowing them all, I still come back to C2. So, I personally see no reason for Scirra to change.

    Wait what ....

    I'm dissapointed about C3 not C2.

    Scirra was cool with C2 until C3 was announced.

  • I won't use Chrome for performance reasons. I don't know why Scirra guys chose Chrome over user's preferences, that's really stupid idea.

    Scirra must have thought we would love it.

    *facepalm*

    They sacrificed almost everything just for multi-platform and multi-language support.

    *double face-palm*

    I don't want to be rude but this is too much to ignore.

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  • yeah,

    I also find it kind of silly that if you buy a C2 license now, you get a year of free C3, but if you bought it a month ago or prior, then its only 50% off? Kind of unfair.

    I can't see myself subscribing to this, it just isn't worth it, no matter how much has been added to c3.

    Pretty disappointing news that's for sure.

    Yeah, i feel bad for those who bought C3 last December.

  • Can I still publish games using Construct 2 after Construct 3 is released?

    Yes. But there will be a time that C2 will become so depreciated that it will be unsupported by Scirra.

    Just like Construct Classic. (CC)

    Buy, of course.

    The subscription is great news, especially for ClickTeam and Yoyogames.

  • Ashley - I totally understand what you are trying to say, it would be bad for your company if there would be a standard one-time payment option. But please, my point might also be a good idea.

    Imagine excluding the Free Version, there would be a onetime payment pricing... That feature would be only for learning the program but once you exported a game, you can't export anymore then you'd have to go upgrade to a Personal Subscription.

    This would be a good idea for hobbyists if you think about it... Hobbyists can't afford it anyway so it's best to just to do this and accept their money to learn as long as the preview option is available and when they are finally ready to make a professional game, they can go and subscribe to the subscription that suits their needs.

    Besides, even if they don't pay anymore, they still can't export anyway and if they make a new account, they still have to pay an additional $60.00...

    So it's a win for both Scirra and User.

    Ashley & Tom . It might be worth considering.

    Or if you don't like that maybe a pay per export may also be an option.

  • Ashley , Tom ... Sorry about lately, that was my disappointment striking... Now I am cooled off.

    Many are complaining about the pricing because of the fact that most of us here are not yet earning or at least earning only a little.

    And we have already started using C2 and you could say that we are more familiar with this engine than any other game engines out there and it is hard to move to another one but at the same time we also can't afford a subscription if we are only hobbyists.

    So, how about this kind of pricing. I think something like this will be fair for all of us. Increasing the price is okay as long as there is a one time payment for hobbyists.

    Business License: Subscription ($240/yr)

    Personal License : Subscription ($120/yr)

    Not Yet Earning: $60.00 (One Time)

    How about...

    Business License: Subscription ($240/yr)

    Personal License : Subscription ($120.00/yr)

    Not Yet Earning: $60.00 (One Time)

    Ashley , Tom ... Sorry about lately, that was my disappointment striking...

    How about considering this?

    How about...

    Business License: Subscription ($240/yr)

    Personal License : Subscription ($120.00/yr)

    Not Yet Earning: $60.00 (One Time)

    > You keep your browser based app. I'm leaving.

    > I hate this, i regret using this in the first place. I am cancelling my game for this sh**.

    > I'm never going to visit this site ever again. I'm going Unity or GMS2.

    >

    Calm it, you don't want to make it to the next stage of my list!

    > [quote:1zydx4eu]

    >

      >
    • the aggressive defensive disappointed that will cross the line (and probably get banned)

    >

    >

    You keep your browser based app. I'm leaving.

    I hate this, i regret using this in the first place. I am cancelling my game for this sh**.

    I'm never going to visit this site ever again. I'm going Unity or GMS2.

    Hmmm... I hope Tom and Ashley wakes up early.

    BTW. It won't be long till announcement time.