Chadori's Forum Posts

  • cranberrygame : Do you have the plugin that supports "Saved Games - Google Play" that saves game data to Google Drive to synchronize player game data across multiple devices? I have already bought the plugin, but I saw that Cordova Game doesn't have this feature.

    So is there actually one?

    Thanks.

    imaffett & xmnboy . Any updates on this again?

  • Colludium - It's okay.

  • >

    > > You can, you'll just need a signalling server available on that particular LAN. It is not something particularly portable though.

    > >

    >

    > But that's not practical. I have seen many mobile apps do that portably and built-in the app. What am I missing here?

    > Is it a browser related problem or a browser missing feature?

    >

    It isn't the approach Scirra decided to support with their multiplayer plugin. It might be able to work as a third party plugin, but I am not aware of one made for this.

    Too bad.

    Ashley is it possible to request this feature for Construct 3?

  • Does Apple now support the multiplayer webrtc? I have a similar project in stasis because webrtc wasn't supported and I didn't think I could demand everyone give up their iPhones....

    Nope. Just use Photon.

    You could have atleast made a new thread.

  • You can, you'll just need a signalling server available on that particular LAN. It is not something particularly portable though.

    But that's not practical. I have seen many mobile apps do that portably and built-in the app. What am I missing here?

    Is it a browser related problem or a browser missing feature?

  • I think the simple answer would be no, not the way you are thinking.

    But in practice, after you make the connection via signalling, if your hosts and peers are on the same local network, you are basically connected locally.

    But that still requires internet connection.

    How come it can't be connected offline when it's basically the same thing but instead of an online signalling server and connecting peers and host online, we do it offline using LAN?

  • It comes with instructions, but if you're not familiar with running node.js servers, I'd probably advise against it. It's a lot easier to go online and connect to the Scirra-hosted one!

    Wait... Do I have to set the signalling server up manually everytime I play the game on mobile?

    What I meant is to have a multiplayer game only using lan or wifi connection on mobile without going online. Like a signalling server built-in to a game...

  • You still need a signalling server for that. It can be running on the same LAN though. Otherwise there's no way for the clients to find each other.

    Okay. But how do I integrate this (https://www.scirra.com/store/game-makin ... server-161) signalling server with Construct 2 or Construct 3? I am using this for mobile, so I don't know if this is ever done before.

    Is there already a plugin for that or instructions provided in the readme.txt?

  • Is it possible to make a local multiplayer game on mobile using only wifi or hotspot without going online?

    How do we get a signalling server for this Ashley ?

  • Absolutely +1

  • Sorry you had to wait this long. But it's very easy actually. You could have looked this up on google or stackoverflow.com (http://stackoverflow.com/questions/1919 ... from-a-lar)

    Here drag your icon here and it will auto-scale :

    https://romannurik.github.io/AndroidAss ... index.html

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  • I have a game I'm working on and I want a multiplayer plugin that can do offline and do good on online too.

    So I need an advice from multiplayer experts, should I go use the multiplayer plugin or photon cloud plugin. Thank you very much.

    Btw. It's for mobile.

  • Based on your questions, I think you should try to read, follow, and understand the scirra multiplayer tutorials before proceeding.

    I am not familiar with the photon plugin, so can't help there.

    Yeah I kind of became lazy so I asked here. It was so long.

    Ok, I'll read it. But I'll come back here and ask you something I still don't understand after reading.

  • If you require a purely offline solution, you'll need a local signaling server to use with the multiplayer plugin. https://www.scirra.com/store/game-makin ... server-161

    If your LAN will have access to the internet, you can use the free official signaling server as you would normally for an online game.

    So that's is it's use. Very great info.

    A have more questions please.

    1)What if I buy the signalling server and use it both online and offline, do I still need to use Scirra's online signalling server?

    2)Does Photon Cloud need an external signalling server or does it already do the work for you?

    3) How do I actually use the signalling server?

    4) Would I need a signalling server for Photon Cloud?

    5) What's the difference between the Photon Cloud plugin and Multiplayer Plugin?

    6) What exactly is a signalling server, is it a program or an actual server?

    Thanks <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> . It would be very helpful if you can answer my questions.