Chadori's Forum Posts

  • Hi. I'm afraid we don't have a free subscription. It's a paid collection.

    Have a nice day.

  • Ashley, the Consent API for iOS has been updated for WKWebview, you can check it out here: github.com/googleads/googleads-consent-sdk-ios

    Fortunately, it is an easy copy-paste solution.

  • Hi, Ashley.

    One of my addon users linked me here, and I got a bit worried so I looked it up.

    I'm currently checking my own addons.

    Although, I can confirm they are right, the Mobile Advert is causing an issue. The PACView class does use the depreciated reference.

    The Consent implementation uses the UIWebview reference. This might have been overlooked.

    From observation, it looks like a lot of work. So, I wouldn't pressure Ashley to fix this since it is not an easy fix.

    Although, hopefully the Construct Team will work on patching the plugins that are affected.

  • It's great to see you back!

  • Sorry for the late response. The localhost not getting whitelisted is the usual cause. But yeah, your case seems to be different.

    Could you answer these, so we can trouble shoot:

    1. How did you implement Firebase? Did you use the Scripting Feature?
    2. Are you using the Google Play plugin? If it's not configured properly, it could return an error.

    Then,

    Follow the instructions here, on debugging your mobile android application.

    From the Chrome Developer Tools :: Console, while your device is connected to your mobile Android device on USB Debugging, running your debug .apk, after the Google Authentication window closed. Look for errors in the console, then screenshot here, so we can see what's the issue.

    Good luck!

    I have not experienced any crashes for a while, I haven't heard from anyone in the Discord Server getting that too.

    Perhaps, giving more info? We are using it, so any reports of crashes would be beneficial to all of us. 🙂

  • Hi, PlayFab currently has no issue with Android and iOS, neither does AJAX to PlayFab.

    Although, I'm slightly bit familiar with your current situation, had that same issue before (click here for the reference), not so long ago.

    It usually happens with this issue:

    1. Error 503, connection error.

    You can confirm through, the following ways:

    1. If you're using the PlayFab Master Collection, simply press F12 to open the Developer Tools : Console, I have a built-in debugger there if on PlayFab API : Debug Mode.
    2. If you're using AJAX or Scripting Feature, catch the Server Response of the error, and log the JSON data into the console through: console.log(responseJSON).

    You would then be able to know the error message and code.

    If you have the same Error 503 as mine. Here's what you can do to troubleshoot:

    1. Debug your .apk, then inspect your app from the Chrome :: Inspect Devices.
    2. Check for any mobile errors (red console logs), usually from a plugin not used on that platform, like the Facebook object (which is only used for web), situations like this can cause a connection error.
    3. If it's a Cordova plugin error, like a misconfigured Mobile Advert, Google Play, etc. It would show an error in the console, and your issue will be fixed once configured correctly.
    4. If the previous methods didn't work. It could be a depreciated Cordova plugin, filter out plugins you are using, until you find the one causing it, then file a bug report to the developer.
    5. If you can't still find anything wrong, time to go further. Lookout for broken scripts and filter out the common web plugins.
    6. If all else fails, you might want to make a small project, test out all plugins or scripts you use that could interfere with the network, in this case PlayFab.

    Good luck!

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  • Hi, I don't really recommend logging in to a native mobile app (Android or iOS) using web app authentication of Firebase, like what you're using. It has been long depreciated by Google and Apple. There is no guarantee that it will work anymore.

    You should use native authentication, like what we use for PlayFab + Mobile Facebook or Mobile GooglePlus.

    But, if you have your reasons, try this:

    Usually this happens when there is only a missing app configuration from the Firebase Console, try this, skip the code parts. And, don't forget to whitelist the localhost.

    Let me know if it still doesn't work, I'll try to help as I can, if you provide more information. Good luck!

  • Finally, great UI addons! 🔥

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  • This is very cool! 🔥

  • This is very cool! 🔥

  • 1. Display hard-coded prices in USD. When players click to purchase, they will see a pop-up window from Google Play or Appstore with the price in their local currency.

    I recommend this easy option, and it's also still commonly used. Looks cleaner especially with Spritefonts. 👍

  • 1. Display hard-coded prices in USD. When players click to purchase, they will see a pop-up window from Google Play or Appstore with the price in their local currency.

    I recommend this easy option, and it's also still commonly used. Looks cleaner especially with Spritefonts. 👍

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