Chadori's Forum Posts

  • Short Announcement

    The Mobile Network addon has been completed. Click here for the documentation.

    The addon is completed, but still not available on your account's download sites. If you want to get it now, you can get it from the Discord Community, under the beta-release channel.

    That's it for now, have a nice day and happy game development!

  • Short Announcement

    Upcoming addons

    1. Mobile Network

    The Construct 3 editor has a built-in Browser : Is Online object that checks if you are connected to the internet, although due to this very old bug, browsers are inconsistent into checking this, depending on the conditions. This is not a Construct 3 fault, but a multi-browser issue.

    There are workarounds, but using a native mobile plugin, which is worked on to be accurate and efficient, makes it easier to manage and trust. This is the purpose of the new upcoming Mobile Network addon.

  • Announcement :: Release 9.0 - Major Upgrade Release!

    Happy new year everyone! There's a new major upgrade release for the Construct Master Collection. I recommend everyone to update to the latest version, a lot of improvements have been done, both documented and non-documented. A lot of additions, bug fixes, patches and refactoring have also been done.

    Special Mentions

    PlayFab Master Collection:

    1. Leaderboards : 4.4.2.6
    2. Leaderboards [Legacy] : 3.4.2.6
    3. PlayFab API : 3.2.0.3
    4. Publisher : 3.0.0.0
    5. User Data : 3.0.0.1
    6. Title Manager : 3.0.0.1
    7. Virtual Currencies : 3.0.0.1
    8. Real Currencies : 2.0.0.3

    Game Master Collection:

    1. Engine : 1.0.0.1

    Mobile Master Collection:

    1. Mobile OneSignal : 1.0.0.0 [New addon]

    Improvements

    PlayFab Master Collection:

    1. Account Info : 2.0.0.3
    2. Friend Manager : 3.1.0.1
    3. CDN : 2.1.0.0
    4. Player Manager : 2.2.0.3

    Mobile Master Collection:

    1. Mobile Notifications : 3.0.1.3 [Documentation only]

    Documentation:

    1. Improvement of documentation.
    2. Start of gradual migration from Google Drive to Website host for project documentation storage.

    Have a nice day and happy game development!

  • Announcement : Mobile OneSignal

    The Mobile OneSignal addon has been fully developed. Testing, documentation and sample projects are already done. Although, to make sure, before getting released on production, we're implementing some beta tests, just in case of any missed issues.

    To interested folks, please go to the Discord Community, go to the #beta-release channel, read and follow the instructions, thank you!

    Have a nice day and happy game development!

  • Hi, . I was on leave, but I'm back now.

    I purchased Construct Master Collection 1 month ago. The most important aspect of my purchase was that I thought mediation plugins are working. When Chadori told me it was more affordable to buy the whole package than just to buy the master ads package, I bought the whole package. But regretfully realized that facebook or unity mediation (not test the others) plugins does not work for IOS export, i didn't test for android. Moreover, I need to use Cordova build or Phonegap to make use of these plugins because master ads plugin not supported by c3 build service.

    I can assure you that both Facebook and Unity ad mediation are working, you can email support@constructcollection.com and I'll take a look why it's not working out for you.

    Regarding your package choice. I looked up your conversation, you said you needed the Mobile Facebook, Mobile Master Collection and the Firebase Master Collection, which I recommended instead the PlayFab Master Collection due to better support, features and mobile support.

    Hence, the decision to just buy the entire collection, rather than getting 4 individual collections. That would cost 4x the bundle price.

    It is in our best intention to find the best package for your needs.

    Other issue is the firebase plugins in the package that have been converted from rex's c2 plugins. So if you want to use firebase analytics in mobile, these plugins do not work. I only need mediation and firebase plugins for my project and see that none of them are working at all so that i wanted refund from Chadori 2 weeks ago. I sent several messages to him but he is not responding to my messages anymore as soon as i wanted refund.

    Yes, it's already indicated in the website, forum (this forum topic) and Discord, that this is Rex's original Firebase plugins. We've replaced it with the PlayFab Master Collection, having all the features of the Firebase Master Collection, including Analytics and much more!

    I am sharing my experience with these plugins so that nobody is mislead by the things he wrote about these plugins. I lost a good deal of my time to make these plugins to work. I am still waiting for an answer about refund but probably not going to get one.

    I can assure you, it's none of our intention to mislead everyone, we're always honest with every information, that's why all posts are always longer than necessary, to cover as much info as possible. 🙂

    Support can always help you if you're having issues, but if you feel you want a refund, it's always available without having to contact support. 😉

    Did you know you can issue a refund from the PayPal Console without having to contact support. That is your Buyer Protection, same with Itch.io and Scirra Store.

    This will then, automatically revoke your account and money will be sent back to you or to where it came from.

    I hope I was of help.

  • Hi guys, sorry for the long leave. I'm back now and still catching up and starting to cover everyone's concern about the collection.

    I also have some good news I would like to share for the upcoming release, I'm currently developing the Mobile OneSignal addon, which can be a freemium alternative to the Mobile Notifications addon that uses the Pushwoosh Service.

    New Addons

    1. Mobile OneSignal

    I'm also currently looking into service requests into checking some addons that supporters reported that might not be working, for verification:

    • Mobile Enhance : Doesn't give out rewards. Most likely from the Enhance SDK itself.
    • Mobile Background

    Last but not the least, I'm heavily upgrading the PlayFab Master Collection for supporting new features, most notably upgrading to the latest PlayFab SDK, adding Tag features and fallback support and also bug fixes.

    The milestone is always changing, so please check the complete milestone here:

    github.com/ChadoriRebornXD/Construct-Master-Collection/milestone/20

    Have a nice day and happy game development!

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  • Yeah, same report I've made.

    Hi lucid, it seems there might be a regression from the last few updates you've made. The bug that you've fixed before, the opacity from the Spriter Pro editor doesn't draw in the Construct 3 runtime. Using the draw self mode.

    Let me know if you need more details. Thanks.

    Opacity isn't applied on the c3runtime, might be a bug resulting from a fix to another issue that affected the previous fix that was put into, when this first came up.

  • Short Announcement

    1. There will be a breaking change to the Leaderboards addon, unification of expressions.
    2. There are also other PlayFab features being implemented to ease and simplify the usage of the PlayFab addons.
    3. The next release will be focused on improving the PlayFab addons. Progress can be seen on the #next-release channel in the Discord Server.

    That's all for now.

  • Hi lucid, it seems there might be a regression from the last few updates you've made. The bug that you've fixed before, the opacity from the Spriter Pro editor doesn't draw in the Construct 3 runtime. Using the draw self mode.

    Let me know if you need more details. Thanks.

  • is there any news about this question ?

    None yet. I think we can expect this to be considered after the Scripting feature is complete. And fortunately, the Scripting Feature is progressing well.

  • CGamez

    Is it possible to get another collection for advertising?

    I would need the chartboost SDK for Construct 3, because if you want to buy ads there you need to integrate it for tracking.

    I have a system template for the IronSource SDK. I preferred it instead of the Chartboost SDK since IronSource has the Chartboost SDK already included, the complete list:

    1. AdColony
    2. Admob
    3. Facebook
    4. AppLovin
    5. Chartboost
    6. HyprMX
    7. InMobi
    8. MediaBrix
    9. Millennial Media
    10. MoPub
    11. TapJoy
    12. Unity
    13. Vungle

    And most especially for IronSource's Offerwall.

    Although, it's hardcoded for my projects. I didn't release it with the collection since it can only be built using the Cordova CLI x Android Studio, it would be nearly impossible to support.

    If you want a plugin for this, you can get a premium order, you can PM me there for the quote.

    CGamez

    Also it would be nice to get a step by step tutorial how to fully integrate Google IAP with serverside verification (PHP).

    I would also pay extra for these 2 features, just let me know how much this would cost.

    The Mobile Master IAP already supports on providing the server credentials, with documentation.

    I don't do PHP since I use the PlayFab Master Collection with the PlayFab service to do it for me, since it's a complete network backend system.

    I do have a documentation for integrating the Mobile Master IAP with the PlayFab server, for IAP validation with both Android and iOS. I already have an addon for it, Real Currencies.

    So, no need to pay for that. I hope I was of help.

  • savvito123

    Hello , can i buy only the facebook plugin?

    Hi. I'm afraid it's impossible time-wise to make a release per plugin. Although, the addons in bulk are already discounted, compared to being sold separately.

    You can check out constructcollection.com/pricing , to find out which bundle is most preferable for your needs.

  • Thanks a lot Mikal! Very well made.

  • Hi, I'm trying to snapshot the entire viewport with only a few selected layers and objects, in an interval duration.

    And then loading it, and resized in a smaller scale. Hence, a minimap.

    I'm trying to figure out how I would do that through extending the Drawing Canvas object, or do I need to make a separate addon for it?

    Also, if I were to have to make a separate addon for it, how would I approach that? Thanks.